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Target ![]() Group: Members Posts: 19 Joined: 23-November 09 From: New Orleans Member No.: 17,897 ![]() |
I had a player ask me this dissertation of a question, was wondering if anybody could help me out seeing as I'm not all that familiar with the 4th edition rules just yet.
AR159 and AR160 If I was to take the Martial Arts Maneuvers "Disarm" and "Riposte"; does that mean if someone attacks me with a melee weapon, I could go in full defense to parry (which takes up my next action and is at a -4 as per the disarm rules) and if successful in disarming them - I could then attack them per the Riposte rules (which would take up my next available action)? Does that also mean that I have to have turns left in the action phase to perform these maneuvers or does the maneuvers turn cost just carry over to the next phase? Does "Set-Up" work in-conjunction with "Disarm"? Could I use "Throw" in-conjunction with "Disarm" or "Set-Up" or does "Set-Up" only apply to offensive attacks and not defensive ones? If the above combo's don't work, does that mean I could just use "Finishing Move" to link them together? Has anyone seen an explanation as to what can be done once you have someone in a clinch besides hold them there? What does subduing mean in game terms; where is this explained? Since I am taking the Martial Arts Positive Quality, does that mean I must take the Martial Arts Unarmed Combat skill Specialization or could I take Parrying instead? Is disarming considered a called shot? If I was to take the Wildcat Advantage (AR158) that gives a +1 to called shots to an unprotected area, does that reduce the -4 from the "Disarm" Maneuver down to a -3? Thanks for any assistance provided! |
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