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> Cyberware scanners, security checkpoints, social infiltration
Smokeskin
post Jan 16 2010, 11:43 AM
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Moving Target
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How does everyone play this?

How often do you have cyberware scanners being used? Are cybered characters as much unable to go through security checkpoints as if they were carrying guns, so they're prevented from doing social infiltrations at secure facilities ("Hi, we're here to look at the plumbing")? Do cops and security patrols carry around cyberware and MAD scanners to check on suspicious intervals and at confrontations?

With the low cost and long range of cyberware scanners, doesn't sammies stand out like a sore thumb?
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