Mar 23 2010, 10:34 PM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 15-February 10 From: CMU Member No.: 18,163 |
The first person who can explain to me how vehicular movement (both regular and chase) works in SR4 will receive a cookie and an Internet.
Specifically:
Thank you. |
|
|
|
kjones Vehicular Movement Mar 23 2010, 10:34 PM
svenftw The way I understand it, the walking and running a... Mar 23 2010, 10:43 PM
Saint Sithney The walking rate for a vehicle represents normal a... Mar 24 2010, 12:12 AM
Emy QUOTE (Saint Sithney @ Mar 23 2010, 06:12... Mar 24 2010, 01:02 AM
kjones QUOTE (Saint Sithney @ Mar 23 2010, 07:12... Mar 24 2010, 01:02 AM
Tymeaus Jalynsfein QUOTE (kjones @ Mar 23 2010, 06:02 PM) Th... Mar 24 2010, 02:07 AM
Fatum QUOTE (kjones @ Mar 24 2010, 04:02 AM) Al... Mar 24 2010, 03:12 AM
Malachi QUOTE (Fatum @ Mar 23 2010, 09:12 PM) Fra... Mar 24 2010, 04:10 AM
Lok1 :) I actualy have a similer quistion, dose anyone kno... Mar 24 2010, 12:18 AM
Mantis Also keep in mind that this isn't (usually) st... Mar 24 2010, 02:23 AM
Werewindlefr I don't see acceleration as the amount of spee... Mar 24 2010, 02:54 AM
Saint Sithney QUOTE (Werewindlefr @ Mar 23 2010, 06:54 ... Mar 24 2010, 05:47 AM

Werewindlefr QUOTE (Saint Sithney @ Mar 24 2010, 12:47... Mar 24 2010, 06:46 AM
FriendoftheDork QUOTE (Werewindlefr @ Mar 24 2010, 03:54 ... Mar 24 2010, 07:25 AM
Werewindlefr QUOTE (FriendoftheDork @ Mar 24 2010, 02... Mar 24 2010, 02:30 PM
Malachi QUOTE (FriendoftheDork @ Mar 24 2010, 01... Mar 24 2010, 06:42 PM
Werewindlefr QUOTE (Malachi @ Mar 24 2010, 02:42 PM) T... Mar 24 2010, 10:21 PM

Tymeaus Jalynsfein QUOTE (Werewindlefr @ Mar 24 2010, 03:21 ... Mar 24 2010, 10:39 PM

hobgoblin QUOTE (Tymeaus Jalynsfein @ Mar 24 2010, 11... Mar 24 2010, 10:58 PM
FriendoftheDork QUOTE (Malachi @ Mar 24 2010, 07:42 PM) T... Mar 25 2010, 09:48 AM
Rotbart van Dainig QUOTE (FriendoftheDork @ Mar 25 2010, 10... Mar 25 2010, 09:56 AM
FriendoftheDork QUOTE (Rotbart van Dainig @ Mar 25 2010, 10... Mar 25 2010, 05:32 PM
Rotbart van Dainig QUOTE (FriendoftheDork @ Mar 25 2010, 06... Mar 25 2010, 05:48 PM
Fatum The whole mechanics of tracking distances and it l... Mar 24 2010, 04:32 AM
hobgoblin QUOTE (Fatum @ Mar 24 2010, 05:32 AM) The... Mar 24 2010, 06:23 AM
Tymeaus Jalynsfein QUOTE (Fatum @ Mar 23 2010, 10:32 PM) The... Mar 24 2010, 04:17 PM
kjones Ok, so if Acceleration is actually a speed and not... Mar 24 2010, 04:39 AM
Tymeaus Jalynsfein QUOTE (kjones @ Mar 23 2010, 10:39 PM) Ok... Mar 24 2010, 04:20 PM

Werewindlefr QUOTE (Tymeaus Jalynsfein @ Mar 24 2010, 12... Mar 24 2010, 04:52 PM


Tymeaus Jalynsfein QUOTE (Werewindlefr @ Mar 24 2010, 10:52 ... Mar 24 2010, 05:13 PM

svenftw QUOTE (Tymeaus Jalynsfein @ Mar 24 2010, 09... Mar 24 2010, 05:55 PM
DuctShuiTengu QUOTE (kjones @ Mar 24 2010, 05:39 AM) Ok... Mar 25 2010, 09:58 AM
Saint Sithney QUOTE (DuctShuiTengu @ Mar 25 2010, 01:58... Mar 27 2010, 05:05 AM
hobgoblin QUOTE (Saint Sithney @ Mar 27 2010, 06:05... Mar 27 2010, 07:14 AM
DMiller I've though about this too. It really comes in... Mar 24 2010, 05:01 AM
Lok1 :) The movement rules in any rollplaying game are alw... Mar 24 2010, 05:23 AM
svenftw Think of it this way - if you were in tactical com... Mar 24 2010, 10:48 PM
Tymeaus Jalynsfein QUOTE (svenftw @ Mar 24 2010, 03:48 PM) T... Mar 24 2010, 10:58 PM
hobgoblin what the faq seems to say, imo, is that if you sta... Mar 25 2010, 10:00 AM
Rotbart van Dainig Unfortunately, the Walker Mod does not address thi... Mar 25 2010, 10:05 AM
Malachi If I had my wish, the next errata would overhaul t... Mar 25 2010, 04:48 PM
AngelisStorm QUOTE (Malachi @ Mar 25 2010, 11:48 AM) I... Mar 25 2010, 04:57 PM
svenftw That's the same thing I was talking about earl... Mar 25 2010, 05:42 PM
Slyck Well, by the example in the faq there is one diffe... Mar 25 2010, 06:02 PM
Slyck Double post. Mar 25 2010, 06:02 PM
FriendoftheDork QUOTE (Rotbart van Dainig @ Mar 25 2010, 06... Mar 25 2010, 09:07 PM
Rotbart van Dainig QUOTE (FriendoftheDork @ Mar 25 2010, 10... Mar 25 2010, 09:08 PM
kjones Thank you for bringing up the FAQ example - this i... Mar 25 2010, 09:17 PM
Slyck If, as I understand it, net hits on your go fasta ... Mar 25 2010, 09:50 PM
FriendoftheDork QUOTE (Slyck @ Mar 25 2010, 10:50 PM) If,... Mar 26 2010, 08:00 AM
AndyZ In my humble opinion, wheeled vehicles should use ... Mar 25 2010, 10:40 PM
Slyck Yeah, I took a look at the rules last night and th... Mar 26 2010, 04:32 PM
FriendoftheDork QUOTE (Slyck @ Mar 26 2010, 05:32 PM) Wha... Mar 26 2010, 04:48 PM
Warlordtheft IIRC-I thought the first number was the acceration... Mar 26 2010, 04:55 PM
Malachi QUOTE (Warlordtheft @ Mar 26 2010, 10:55 ... Mar 26 2010, 05:23 PM
Slyck So FotD, you's apply a -5 to people firing per... Mar 26 2010, 05:25 PM
FriendoftheDork QUOTE (Slyck @ Mar 26 2010, 06:25 PM) So ... Mar 27 2010, 09:46 AM
hobgoblin err, the rules have a -3 mod for firing from a mov... Mar 26 2010, 05:37 PM
rumanchu The problem (as I see it) with vehicle movement ra... Mar 27 2010, 07:28 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 15th July 2026 - 03:28 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.