Apr 20 2010, 08:22 PM
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Target ![]() Group: Members Posts: 91 Joined: 6-March 10 Member No.: 18,252 |
My last run involved Johnson telling the runners to find and assassinate five people, about whom he would divulge no information except their names, what little intel on him he had, and the fact that they would all be in a mall at the same time. The face did his legwork, the technomancer got himself an admin account at the security booth, and the other characters sharpened their cyberspurs and filled their magazines with EX-EX rounds. They all knew that the Johnson was withholding info-- after all he didn't even say why he wanted these people dead-- but they weren't expecting small wooden figurines being placed in discreet locations to form a circle encompassing the crowd at the big Niketown opening.
The thing is, though, that one of my players commented, "Oh, so this is a Kazu run after all. He sends us off on a run only to dump a big new development on us in the middle of it." At what point does adding "The Twist" in the middle of the mission become cliche? Is it better to give the runners a simple "run in, steal this, gtfo" mission once in a while, so that the occasional SURPRISE BLOOD MAGES is still a surprise? |
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Kazuhiro "Oh, so this is a Kazu run." Apr 20 2010, 08:22 PM
Mantis Yes. Not every run needs to be earth shattering an... Apr 20 2010, 08:33 PM
MikeKozar I wouldn't advocate straightforward, but it lo... Apr 20 2010, 08:33 PM
Mesh I enjoy giving them the twist(1) right up front wh... Apr 20 2010, 08:34 PM
Method I think you kinda already know it, but yeah- you h... Apr 20 2010, 08:38 PM
Yerameyahu Yeah, no one expects everything to be easy, but no... Apr 20 2010, 08:40 PM
Red-ROM I stumble over this problem all the time, I'll... Apr 21 2010, 02:44 AM
Hagga QUOTE (Kazuhiro @ Apr 20 2010, 08:22 PM) ... Apr 21 2010, 08:30 AM
Delta QUOTE (Kazuhiro @ Apr 20 2010, 09:22 PM) ... Apr 21 2010, 08:48 AM
MikeKozar QUOTE (Delta @ Apr 21 2010, 12:48 AM) Esp... Apr 21 2010, 01:30 PM
Ascalaphus QUOTE (MikeKozar @ Apr 21 2010, 02:30 PM)... Apr 21 2010, 01:36 PM
Delta QUOTE (MikeKozar @ Apr 21 2010, 01:30 PM)... Apr 21 2010, 01:52 PM
Ascalaphus A simple mission doesn't have to be boring; ju... Apr 21 2010, 11:06 AM
Teulisch in my experience, the 'twist' is best when... Apr 21 2010, 12:28 PM
Harbin QUOTE (Teulisch @ Apr 21 2010, 02:28 AM) ... Apr 21 2010, 02:09 PM
Drats Granted, I've got more storytelling experience... Apr 21 2010, 01:37 PM
Mesh QUOTE (Drats @ Apr 21 2010, 09:37 AM) Gra... Apr 21 2010, 01:47 PM
Harbin QUOTE (Mesh @ Apr 21 2010, 03:47 AM) QFT... Apr 21 2010, 02:13 PM
Kazuhiro QUOTE (Harbin @ Apr 21 2010, 10:13 AM) Bu... Apr 21 2010, 02:15 PM
Ascalaphus A risk of adding too many twists is that at some p... Apr 21 2010, 02:07 PM
PatB The biggest twist I made in my game, which is stil... Apr 21 2010, 05:08 PM
AngelisStorm QUOTE (PatB @ Apr 21 2010, 12:08 PM) Stor... Apr 21 2010, 05:46 PM
Delta QUOTE (AngelisStorm @ Apr 21 2010, 05:46 ... Apr 21 2010, 05:56 PM

AngelisStorm QUOTE (Delta @ Apr 21 2010, 12:56 PM) Wel... Apr 21 2010, 06:05 PM
PatB QUOTE (AngelisStorm @ Apr 21 2010, 01:46 ... Apr 21 2010, 08:06 PM
Dreadlord I have had a long-running twist that went over and... Apr 21 2010, 06:28 PM![]() ![]() |
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