Help with prime runners in campaign, need to create prime runners for PCs to fight |
Help with prime runners in campaign, need to create prime runners for PCs to fight |
May 21 2010, 07:17 PM
Post
#1
|
|
Target Group: Members Posts: 46 Joined: 21-May 10 From: McAllen, TX Member No.: 18,600 |
Okay, here's the run down. I've got five players in my campaign right now. Two weapons specailists (one melee and one range), an AI, a mage, and a technomancer. Right, now they're preparing to go up against another squad of prime runners who've been doing some nasty things on behalf of the main villains of the story. However, I'm conflicted on how to create prime runners that are both challenging, but not so badass that they'll kill my players. So far, the players have been pretty well in taking out my NPCs, but this is supposed to be their real challenge since they've only fought small time freelancers and gang members thus far. This is supposed to sort of be a glimpse into the challenges ahead as the story goes into its third act. So, please, can you guys give any advice on properly creating these prime runners. My first thought is to just take the premades in the core book and tweak them a bit. However, if you all got a better idea, please let me hear it. Input greatly appreciated.
This post has been edited by grahariel: May 21 2010, 07:18 PM |
|
|
Lo-Fi Version | Time is now: 22nd December 2024 - 11:59 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.