QUOTE (grahariel @ May 21 2010, 02:17 PM)
Okay, here's the run down. I've got five players in my campaign right now. Two weapons specailists (one melee and one range), an AI, a mage, and a technomancer. Right, now they're preparing to go up against another squad of prime runners who've been doing some nasty things on behalf of the main villains of the story. However, I'm conflicted on how to create prime runners that are both challenging, but not so badass that they'll kill my players. So far, the players have been pretty well in taking out my NPCs, but this is supposed to be their real challenge since they've only fought small time freelancers and gang members thus far. This is supposed to sort of be a glimpse into the challenges ahead as the story goes into its third act. So, please, can you guys give any advice on properly creating these prime runners. My first thought is to just take the premades in the core book and tweak them a bit. However, if you all got a better idea, please let me hear it. Input greatly appreciated.
I like the pregens, but you need to add a lot of flavor so your characters don't immediately recognize them. ("Oh looks. she's the Ork Gunslinger Adept!") I.E. change metatype/race/gender.
Also, Knassers' got some great ideas.