Chris Hurley - Combat Biker, Pimping my character |
Chris Hurley - Combat Biker, Pimping my character |
May 28 2010, 09:25 AM
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Hurley – Combat Biker
Hurley is (was) a street gang combat biker with a slight problem, he gambled, on himself. What was worse, he lost. He also lost with other people’s money – to be more exact, Mob money. Lonesharks are seldom known for their charity, which mean that Hurley needed another income after being booted from the team and had to leave the gang after the mob had a “talk” with them. After a few years of barely managing to get enough money to stay alive he has finally begun to get slightly more high-paying jobs. And the mob is watching, after all, he is an investment that has earned them back their loan tenfold. All they need is a well placed threat now and then. The problem with Hurley is that he is not easily scared standing a 2,8 meters above the ground as the average Fomori Troll. He is fit, well trained and equipped with the ware for the job. He’s an adept with a few abilities that raise him above his peers, and a cyberarm to augment it to ludicrous levels. He prefers to rely on unconventional weaponry and unarmed combat. He lacks a bit in the social department and his usually focused on what he can se and is easily distracted unless looking at it. Combat Tactics Throw things. Seriously. In melee he usually waits for the enemy to make a move and then goes full defense and throw them away. When they are more than melee range away he can throw a steel ball bearing with the force of a small cannon [STR 26/2= 13P or 13S]. With chameleon modified armor and bike he can make some nasty melee hit and run attacks with a base damage of 11P with killing hands The Character Chris Hurley [AKA Hurley, Hurl, /&¤%&#¤, Smash, Elfslinger] Attributes Body: 9 Agil: 5 Reaction: 4 (5) Strength: 9 (22) Charisma: 2 Logic: 2 Intuition: 2 Willpower: 2 Edge: 2 Magic: 6 (2) Essence: 2,07 Initiative: 7 Passes: 2 Qualities Restricted Gear: Cyberlimb Enhancements Restricted Gear: Cyberlimbs Restricted Gear: Suprathyroid Gland Adept Buggy Ware [Cyberarm] 1 In Debt [30K Mafia] Martial Art: Boxing Contacts Street Fixer: C:2 / L:4 Cyberware Technician: C:2 / L:4 Adept Powers Missile Mastery Power Throw 2 Killing Hands Ware Second Hand Synthetic Cyberlimb (AV: 3) Second Hand Customized Cyberlimb [STR:15 AGI: 5 BOD: 10] (AV:17) Second Hand Synthetic Cybertorso [Internal Biomonitor] Second Hand STR Improvement: STR+7 (AV: 20) Second Hand Syprathyroid Gland Synaptic Booster I Reflex Recorder: Throwing Reflex Recorder: Boxing Autoinjector: [Reusable, X3 doses Trauma Patches X3 Guts] [Skills] Athletics Group 1 Stealth Group 1 Groundcraft [Bike] 1/3 Perception [Visual] 1/3 Etiquette [Gangs] 1/3 Martial Arts [Boxing] 2/4 [Defense Tests +1D6] Melee Maneuver [Throw] Dodge [Ranged] 1/3 Throwing 6 Main Equipment Full bike armor with helmet and full securetech system Entertainment System Cyclops variant (Bod 7 /Arm 1) Bike is armoured with 12 points of armor, chameleon coating and a smart wheel. The bike armor is also equipped with chameleon coating. Main Weapon Steel ball bearings the size of marbles, carries around about a hundred of them. He also carries around an equal amount of small steel ball bearings the size of shot round. Count these as his regular throwing damage with Flechette rules [+2 Damage +5 armor] He also has a backpack large enough to store his bike in so that he can carry it on his back when needed. |
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