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> Sprites and ReCompiling
Digger
post Jun 3 2010, 01:55 PM
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Ok, so a technomancer can only have 5 sprites. Now the rules of decompiling state:

If the sprite’s tasks are reduced to 0, it will dissipate on its next action. Any technomancer on hand
may attempt to compile it again before it leaves, bringing it back under their control.

Now does that mean my buddy can create a sprite of a type I do not have at say rating 1, decompile it, and then I grab it and recompile it? I assume at that point I could register the darn thing. This seems like a cheap loophole, but at the same time, it kinda makes sense.

Thoughts?
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