Feb 22 2004, 08:51 PM
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
I need a clarification on something... Let's say I have a human character with a Body of 6. I then decide to take the "Bonus Attribute Point" edge at character generation, and apply it to Body - does it then a) go up to 7, or b) I also need "Exceptional Attribute" to be able to raise it that way?
I've been using NSRCG for character generation, and it seems to go with option a) but I wanted to double-check... |
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mmu1 Bonus Attribute Point / Exceptional Attribute Edge Feb 22 2004, 08:51 PM
Sphynx Need Exceptional to put 7 points into a stat.
7th... Feb 22 2004, 08:58 PM
Shockwave_IIc You sure thats right Sphynx? I always thought (wr... Feb 22 2004, 09:28 PM
L.D Exceptional Attribute is needed to be able to have... Feb 22 2004, 09:31 PM
mmu1 QUOTE (Shockwave_IIc) You sure thats right Sphynx?... Feb 22 2004, 09:38 PM
Lilt QUOTE (Bonus Attribute Point @ P17, SRC)A bo... Feb 22 2004, 09:52 PM
Glyph Exactly. A common misconception that people have ... Feb 22 2004, 10:22 PM
toturi It is a gray area I would feel. The SR3 Core Ruleb... Feb 23 2004, 02:34 AM
Tziluthi Edit: I agree with toturi. Feb 23 2004, 02:37 AM
Kagetenshi I think the intention was to allow Otaku to take t... Feb 23 2004, 02:41 AM
Glyph The improved RML for otaku is a grey area, but the... Feb 23 2004, 06:28 AM
Digital Heroin Bonus Attribute Point adds a point to any stat, re... Feb 23 2004, 07:15 AM
Digital Heroin QUOTE (Sphynx) Need Exceptional to put 7 points in... Feb 23 2004, 07:18 AM
Siege I'm siding with Digital Heroin on this one.
T... Feb 23 2004, 07:23 AM
mfb i've always allowed characters to put 8 total ... Feb 23 2004, 07:46 AM
BitBasher Actually it does make a pretty huge difference, th... Feb 23 2004, 05:49 PM
Raptor1033 wow, our group has been misreading those two for t... Feb 24 2004, 06:08 AM
Kagetenshi Well, the first bit is true no matter what interpr... Feb 24 2004, 06:11 AM
The White Dwarf Well, Tortui really hit it on the head. Ive alway... Feb 24 2004, 09:36 AM
Wu Jen Load up NSRCG and try it. If you pick Bonus attrib... Feb 24 2004, 10:46 AM
Lilt Yes, but "I can do it in NSRCG" isn... Feb 24 2004, 11:05 AM
Zazen Oy, some of the most screwed-up stuff has come to ... Feb 24 2004, 04:12 PM
JongWK This is how we use it in Uruguay:
Bonus Attribute... Feb 24 2004, 04:53 PM
Bearclaw The bonus stat rule is pretty clearly defined. I... Feb 24 2004, 04:59 PM
Shockwave_IIc I aways thought that some where in the basic rules... Feb 24 2004, 05:02 PM
JongWK @ Bearclaw:
You can't spend more than 6 attri... Feb 24 2004, 05:31 PM
Siege QUOTE (Bearclaw @ Feb 24 2004, 04:59 PM) The ... Feb 24 2004, 07:18 PM
nezumi QUOTE (Siege) Racial Modified Limit
Definition: 6 ... Feb 24 2004, 07:28 PM
Siege QUOTE (nezumi @ Feb 24 2004, 07:28 PM) QUOTE ... Feb 24 2004, 07:30 PM
JongWK QUOTE (Siege)
QUOTE (Nezumi)Jong... where are you ... Feb 24 2004, 08:57 PM
The White Dwarf Just to make the above even clearer, heres an exam... Feb 25 2004, 10:39 AM
toturi Actually for the otaku, you can decide to be reall... Feb 25 2004, 11:08 AM
Shockwave_IIc QUOTE (toturi) But unless you really skimped on th... Feb 25 2004, 01:19 PM
toturi Resources work, just that it just gives you more M... Feb 25 2004, 01:33 PM
Shockwave_IIc Thats another reason why i didn't bring it up.... Feb 25 2004, 01:55 PM
Kagetenshi QUOTE (toturi) Actually for the otaku, you can dec... Feb 25 2004, 04:52 PM
Siege Which book has the Otaku in it?
-Siege Feb 25 2004, 06:08 PM
Kagetenshi Matrix.
~J Feb 25 2004, 06:09 PM
Fortune QUOTE (The White Dwarf) Normal- You spend the max ... Feb 26 2004, 12:02 AM
Shockwave_IIc QUOTE (Fortune) This is the way it has always work... Feb 26 2004, 06:54 AM
Siege QUOTE (Shockwave_IIc) QUOTE (Fortune @ Feb 26... Feb 26 2004, 08:49 PM
The White Dwarf Yea, thats how it works for us too. But not the f... Feb 27 2004, 12:31 PM
toturi Best thing for them to do is to do a chargen examp... Feb 27 2004, 12:40 PM
The White Dwarf As long as the examples were meant to show the max... Feb 27 2004, 10:42 PM![]() ![]() |
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