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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
I had a player once that wanted his cybered out troll street sam to learn the error of his ways and begin to learn magic, either through phys ad. or full mage, we never discussed which he would go to. And yes, I'm sure he was trying to powergame, which I generally frown upon as it tends to lose the gritty feel.
Any way, after reading, re-reading and in general wearing out my copy of Year of the Comet, I've come to a conclusion about how to solve the dilemma should it rise again (I don't play with the one player any more). His one chance would be to SURGE, and manifest either Astral perception od become dual natured (I believe at least one of those puts your magic attribute to 1) I would then have the player being initiating or buying power point depending on magic style, though I would rule that he would have to initiate as a phys ad if he wanted to go over 1 in a power that has a rating or level. This would place a significant karma cost on the person, but it is the only way I can think of for a mundane character to gain a magic attribute in game. Anyone else had to deal with this and if so, how? |
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Lo-Fi Version | Time is now: 5th August 2025 - 10:26 PM |
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