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Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 22-October 05 Member No.: 7,876 ![]() |
tldr; More drain protection or more spellcasting dice when multi-casting?
I am creating a mage for a street level game(350BP) and am looking for opinions on character generation if I plan to make a mage that more often then not will be splitting his spell pool to multicast. My GM is allowing me to specialize in multicasting for a +2 bonus to spells cast when I split the dicepool which should help enormously. Advancement in this game would be pretty rapid until the characters reach the normal game (400ishBP), then even out. So my pools #s will go up. My big question is, should I spend all my quality points on Focused Concentration(2) for a total +2 bonus on resisting drain, or would a 5 point Mentor Spirit and Focused Concentration(1) be more beneficial? My Pool #s: --Spell pool is looking like 8 dice (Magic + Spellcasting) before any bonuses. With the bonus from multicasting spec, splitting my dice pool currently becomes 6/6 for 2 spells, or 5/5/4 for 3 spells. (The Mentor Spirit if I take it would add another 2 to each number.) --Drain pool is looking to be about 9 dice + 2 for fetish + whatever Focused Concentration level I end up with. 4 is about the target for drain early on. Here are some Drain tables (obviously I won't be multicasting lightning bolt in my mage's early career if ever unless things are really bad, it's included as a 'beyond the redline case'): CODE (F/2)-1 :: Stun bolt (F/2)+2 :: Mana ball # of spells # of spells 1 2 3 4 5 1 2 3 4 5 Force Force 1 1 1 1 2 3 1 2 3 4 5 6 2 1 1 2 3 4 2 3 4 5 6 7 3 1 1 2 3 4 3 3 4 5 6 7 4 1 2 3 4 5 4 4 5 6 7 8 5 1 2 3 4 5 5 4 5 6 7 8 (F/2)+3 :: Lightning bolt # of spells 1 2 3 4 5 Force 1 3 4 5 6 7 2 4 5 6 7 8 3 4 5 6 7 8 4 5 6 7 8 9 5 5 6 7 8 9 |
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