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> Splitting spellpool and character creation decisions, More drain protection or more spellcasting dice?
Tsuul
post Jul 22 2010, 07:37 PM
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tldr; More drain protection or more spellcasting dice when multi-casting?

I am creating a mage for a street level game(350BP) and am looking for opinions on character generation if I plan to make a mage that more often then not will be splitting his spell pool to multicast. My GM is allowing me to specialize in multicasting for a +2 bonus to spells cast when I split the dicepool which should help enormously. Advancement in this game would be pretty rapid until the characters reach the normal game (400ishBP), then even out. So my pools #s will go up.

My big question is, should I spend all my quality points on Focused Concentration(2) for a total +2 bonus on resisting drain, or would a 5 point Mentor Spirit and Focused Concentration(1) be more beneficial?

My Pool #s:
--Spell pool is looking like 8 dice (Magic + Spellcasting) before any bonuses. With the bonus from multicasting spec, splitting my dice pool currently becomes 6/6 for 2 spells, or 5/5/4 for 3 spells. (The Mentor Spirit if I take it would add another 2 to each number.)
--Drain pool is looking to be about 9 dice + 2 for fetish + whatever Focused Concentration level I end up with. 4 is about the target for drain early on.

Here are some Drain tables (obviously I won't be multicasting lightning bolt in my mage's early career if ever unless things are really bad, it's included as a 'beyond the redline case'):
CODE
(F/2)-1 :: Stun bolt                                     (F/2)+2 :: Mana ball
           # of spells                                               # of spells  
           1       2       3       4       5                         1       2       3       4       5
Force                                                     Force
1          1       1       1       2       3              1          2       3       4       5       6
2          1       1       2       3       4              2          3       4       5       6       7
3          1       1       2       3       4              3          3       4       5       6       7
4          1       2       3       4       5              4          4       5       6       7       8
5          1       2       3       4       5              5          4       5       6       7       8


(F/2)+3 :: Lightning bolt
           # of spells
           1       2       3       4       5
Force
1          3       4       5       6       7
2          4       5       6       7       8
3          4       5       6       7       8
4          5       6       7       8       9
5          5       6       7       8       9


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