![]() |
![]() |
![]()
Post
#1
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
So I'm just making a bunch of characters in preparation for a new game. Not sure what the other players are coming with, so I want a variety.
Anyway, I rarely see cyber arms in use, so I want to make use of them. I was invisioning two obvious cyber arms laid out something like this: Right Arm: -Customized Limb Body 4 (to 7) -Agility 4 (to 7) -Enhanced Capacity 4 -Armor 2 -"A Gun" Left Arm: -Customized Limb Body 4 (to 7) -Strength 4 (to 7) -Agility 3 (to 6) -Enhanced Capacity 4 -Shock Hand -Retractable Spur -Armor 2 -Small Smuggling Compartment That way I have an arm that is good at shooting and another that is good a brawling. Does this make sense? Or is it really a waste? I'd ideally like to have the option for a hidden gun or switch to a shotgun. Would it make more sense to cut strength and just have a shock hand? That way I would only train unarmed combat and not blades as well. Anyway, the double arms plus accessories comes out to about 60k. I feel like it might be better to just get muscle toners if I go the agility route. Thoughts, comments, and criticism appreciated. Thanks! |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 26th July 2025 - 04:40 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.