Mar 3 2011, 04:39 AM
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 |
In SR4X, and especially 4A, there is a big discrepancy between “progression” for Awakened characters and the Sammies and their brethren. The Karma for Cash rule helps right this to some extent, but being a Mage isn’t really cheap, either. We saw in a recent campaign that, short of just piling dice pools up to the heavens, the Sammy winds up going into other things because they can’t rationalize buying that 6th level in Firearms.
The issue is, having know a few snipers, short of the actual trigger pulling, sniping is a skill set all to itself. It’s precise and methodical. When you’re good enough, a lot of it becomes automatic, and the right tools help tremendously. But essentially what it all boils down to is negating the difficulties (read: DP Penalties) associated with range-to-target and / or target movement. So, here’s my idea: Offer a custom skill called “Sniping”. It’s a Combat Active Skill not in any group. It’s tied to Logic (take THAT Mr. “I don’t need a brain to geek drek” Sammy!), can NOT be used untrained and benefits from an Encephalon and a Math Coprocessor like a Hacking skill. Specializations would include “Cold Bore” (First shot), “Rapid Re-engagement” (Follow-up shots), “Rapid Preparation” (read: quickly control breathing after running) and “Precision Targeting” (Bypassing cover, armor, etc). The entire point of the skill is that when attempting a shot beyond close range, as part of the “Take Aim” action make a Sniping roll. Any successes are applied against the negative modifiers at the target’s end of the shot. You need not be stationary, buy you can not be in motion yourself (you can snipe from a moving vehicle if you’re stationary within the vehicle). All penalties which would normally affect a shot from the shooter’s perspective (lighting, self motion, wound penalties and so forth) apply to the Sniping roll. The maximum number of hits on the roll is capped at Skill x2. The result of the roll replaces the usual +1 for Take Aim, but the sniper can choose to keep aiming. They also may take a consecutive total of 3 + Hits “Take Aim” actions, Max = 3 + Sniping Skill. This way, you can have somebody who really is JUST a sniper and excels at it without having to be Annie Oakley. After all, if you negate YOUR penalties, are highly skilled in Sniping, and can negate the target side penalties, all you’re doing is squeezing that trigger nice and soft. Plus, if they're Aiming all the time, they're not taking double shots constantly, right? If they're using SS weapons, moreso. Oh, spotters: Another person who has the same LOS and Sniping skill can assist, making their own roll and contributing their net hits to the trigger-puller’s Sniping roll subject to all the same rules. Maximum one person helping. Thoughts? -Kerenshara |
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Kerenshara Sniping Skill Mar 3 2011, 04:39 AM
Critias Sounds like an unnecessary complication to me, but... Mar 3 2011, 04:55 AM
Kerenshara We had a really decent player who felt their ex-mi... Mar 3 2011, 05:00 AM
Muspellsheimr Game design:
A game should be as realistic (read: ... Mar 3 2011, 05:08 AM
Kerenshara QUOTE (Muspellsheimr @ Mar 3 2011, 12:08 ... Mar 3 2011, 05:24 AM
DMiller I agree a little with Critias. It does seem to ove... Mar 3 2011, 05:24 AM
DMiller Hmm, after reading you latest post Kerenshara, I t... Mar 3 2011, 05:35 AM
Whipstitch Might want to consider that at least as far as mak... Mar 3 2011, 05:42 AM
Glyph My personal opinion is that sniping does NOT need ... Mar 3 2011, 05:46 AM
Kerenshara Not underplaying the secondary skills at all. I... Mar 3 2011, 06:07 AM
StealthSigma QUOTE (Kerenshara @ Mar 3 2011, 01:07 AM)... Mar 3 2011, 09:38 PM
Kerenshara QUOTE (StealthSigma @ Mar 3 2011, 04:38 P... Apr 1 2011, 05:04 AM
Whipstitch QUOTE (Kerenshara @ Apr 1 2011, 12:04 AM)... Apr 1 2011, 07:05 AM
Critias QUOTE (Kerenshara @ Apr 1 2011, 12:04 AM)... Apr 1 2011, 08:09 PM
Nath QUOTE (Critias @ Apr 1 2011, 10:09 PM) Wh... Apr 1 2011, 09:10 PM
Critias QUOTE (Nath @ Apr 1 2011, 04:10 PM) It sh... Apr 1 2011, 09:27 PM
Tymeaus Jalynsfein QUOTE (Critias @ Apr 1 2011, 03:27 PM) Th... Apr 1 2011, 10:36 PM
Critias QUOTE (Tymeaus Jalynsfein @ Apr 1 2011, 05... Apr 2 2011, 10:48 AM
Tymeaus Jalynsfein QUOTE (Critias @ Apr 2 2011, 04:48 AM) Of... Apr 2 2011, 06:21 PM
Ol' Scratch This is outside the realm of Combat Skills anyway.... Mar 3 2011, 06:25 AM
Epicedion SR4 does have the issue of making certain things t... Mar 3 2011, 06:30 AM
CanRay Maybe not a Sniper skill, that would be Longarms, ... Mar 3 2011, 06:36 AM
Ol' Scratch ^ That's covered by the Teamwork rules. Mar 3 2011, 06:43 AM
CanRay There we go, no wonder I had no idea about it, my ... Mar 3 2011, 06:45 AM
Mardrax What do you think about just allowing a Teamwork t... Mar 3 2011, 07:29 AM
CanRay Well, when you consider what Snipers do IRL... Mar 3 2011, 07:30 AM
Epicedion You could always remind people how boring being a ... Mar 3 2011, 10:05 AM
braincraft It sounds like your issue isn't that sniping i... Mar 3 2011, 10:16 AM
Kerenshara QUOTE (braincraft @ Mar 3 2011, 05:16 AM)... Mar 3 2011, 12:19 PM
Makki many times I read about changing the firearms skil... Mar 3 2011, 01:33 PM
Cheops If it hasn't already been mentioned I have fou... Mar 3 2011, 03:48 PM
sabs My problem with sniping really is the Agility stat... Mar 3 2011, 03:50 PM
CanRay QUOTE (sabs @ Mar 3 2011, 11:50 AM) My pr... Mar 3 2011, 04:30 PM
capt.pantsless QUOTE (sabs @ Mar 3 2011, 09:50 AM) My pr... Mar 3 2011, 04:43 PM
Inncubi QUOTE (capt.pantsless @ Mar 3 2011, 11:43... Mar 3 2011, 04:50 PM
Fortinbras QUOTE (capt.pantsless @ Mar 3 2011, 12:43... Mar 3 2011, 05:03 PM
CanRay QUOTE (Fortinbras @ Mar 3 2011, 01:03 PM)... Mar 3 2011, 06:44 PM
Fortinbras QUOTE (CanRay @ Mar 3 2011, 02:44 PM) Mag... Mar 3 2011, 07:09 PM
Tymeaus Jalynsfein QUOTE (Fortinbras @ Mar 3 2011, 12:09 PM)... Mar 3 2011, 07:09 PM
Makki make it willpower Mar 3 2011, 04:25 PM
sabs I have actually Mar 3 2011, 04:26 PM
sabs so really the problem is that Agility is just too ... Mar 3 2011, 04:32 PM
CanRay Depends on the sniping position and situation.
I... Mar 3 2011, 04:38 PM
sunnyside Alright, it sounds like you may not be addressing ... Mar 3 2011, 05:03 PM
Fortinbras Mirrors and stuff, yeah, but anything else technol... Mar 3 2011, 07:12 PM
Tymeaus Jalynsfein QUOTE (Fortinbras @ Mar 3 2011, 12:12 PM)... Mar 3 2011, 07:15 PM
CanRay Pure optics work. Just ground glass and such. Ch... Mar 3 2011, 07:17 PM
Tymeaus Jalynsfein QUOTE (CanRay @ Mar 3 2011, 12:17 PM) Pur... Mar 3 2011, 07:22 PM
CanRay QUOTE (Tymeaus Jalynsfein @ Mar 3 2011, 03... Mar 3 2011, 07:30 PM
Tymeaus Jalynsfein QUOTE (CanRay @ Mar 3 2011, 12:30 PM) I j... Mar 3 2011, 07:32 PM
Fortinbras That's a little vague, because then you have t... Mar 3 2011, 07:22 PM
Tymeaus Jalynsfein QUOTE (Fortinbras @ Mar 3 2011, 12:22 PM)... Mar 3 2011, 07:25 PM
KarmaInferno QUOTE (Tymeaus Jalynsfein @ Mar 3 2011, 02... Mar 3 2011, 08:13 PM
Tymeaus Jalynsfein QUOTE (KarmaInferno @ Mar 3 2011, 01:13 P... Mar 3 2011, 09:09 PM
Fortinbras Given that, any sniping at all or any attempt to ... Mar 3 2011, 07:34 PM
Tymeaus Jalynsfein QUOTE (Fortinbras @ Mar 3 2011, 12:34 PM)... Mar 3 2011, 07:38 PM
Fortinbras Not against that mage with binoculars, it doesn... Mar 3 2011, 07:55 PM
Brazilian_Shinobi But wouldn't the barrier that is the tank, pre... Mar 3 2011, 09:24 PM
Fortinbras QUOTE (Brazilian_Shinobi @ Mar 3 2011, 05... Mar 3 2011, 09:54 PM

X-Kalibur QUOTE (Fortinbras @ Mar 3 2011, 01:54 PM)... Mar 3 2011, 09:56 PM
Tymeaus Jalynsfein QUOTE (Brazilian_Shinobi @ Mar 3 2011, 02... Mar 3 2011, 09:58 PM
sabs QUOTE (Tymeaus Jalynsfein @ Mar 3 2011, 09... Mar 3 2011, 10:02 PM
Tymeaus Jalynsfein QUOTE (sabs @ Mar 3 2011, 03:02 PM) See I... Mar 3 2011, 10:04 PM
Yerameyahu I only read the very beginning of this thread, but... Mar 3 2011, 09:40 PM
Tymeaus Jalynsfein QUOTE (Yerameyahu @ Mar 3 2011, 02:40 PM)... Mar 3 2011, 10:07 PM
sabs Actually by strict understanding of the rules.. th... Mar 3 2011, 09:56 PM
Inncubi I think its about particular spell description, di... Mar 3 2011, 10:07 PM
Yerameyahu The Mage Sight/fireball problem only shows that yo... Mar 3 2011, 10:30 PM
CanRay So, in essence (Without the cost of essence) a Mag... Mar 3 2011, 11:12 PM
X-Kalibur QUOTE (CanRay @ Mar 3 2011, 03:12 PM) So,... Mar 3 2011, 11:26 PM
CanRay QUOTE (X-Kalibur @ Mar 3 2011, 07:26... Mar 3 2011, 11:43 PM
Tymeaus Jalynsfein QUOTE (X-Kalibur @ Mar 3 2011, 04:26... Mar 4 2011, 02:23 AM
X-Kalibur Not a single bite on the Tenacious D line? Oh fine... Mar 4 2011, 02:25 AM
sunnyside QUOTE (CanRay @ Mar 3 2011, 01:44 PM) I a... Mar 4 2011, 02:26 AM
CanRay QUOTE (X-Kalibur @ Mar 3 2011, 10:25... Mar 4 2011, 02:34 AM
Mardrax Actually indirect combat spells with a set of bino... Mar 4 2011, 03:27 AM
Fortinbras How are the binoculars not "between the caste... Mar 4 2011, 03:29 AM
KarmaInferno QUOTE (Fortinbras @ Mar 3 2011, 10:29 PM)... Mar 4 2011, 05:19 AM
CanRay QUOTE (KarmaInferno @ Mar 4 2011, 01:19 A... Mar 4 2011, 06:09 AM
Tymeaus Jalynsfein QUOTE (CanRay @ Mar 3 2011, 11:09 PM) Tha... Mar 4 2011, 01:52 PM
Yerameyahu Yeah, 'optical' optics for magic are total... Mar 4 2011, 03:31 AM
Yerameyahu Yes, but the optics can negate all range penalties... Apr 1 2011, 09:15 PM
Whipstitch And as I pointed out back on page one, what isn... Apr 2 2011, 02:54 AM
Kerenshara Just one note:
Sniping Skill only negates penalti... Apr 2 2011, 04:45 PM
Whipstitch QUOTE (Kerenshara @ Apr 2 2011, 11:45 AM)... Apr 2 2011, 08:30 PM
Kerenshara QUOTE (Whipstitch @ Apr 2 2011, 03:30 PM)... Apr 3 2011, 01:08 AM
Whipstitch Unless you've got an emotitoy. They help read ... Apr 3 2011, 04:05 AM
Kerenshara QUOTE (Whipstitch @ Apr 2 2011, 11:05 PM)... Apr 3 2011, 05:21 AM
CanRay There's also the "Human Factor". Co... Apr 3 2011, 01:38 AM
Whipstitch Yeah, I don't see much wrong with an Option B ... Apr 3 2011, 04:08 PM
Kerenshara QUOTE (Whipstitch @ Apr 3 2011, 11:08 AM)... Apr 3 2011, 05:30 PM
Whipstitch I assumed there were some, but without that contex... Apr 3 2011, 06:01 PM
CanRay Actually, one thing I like about the video game Ho... Apr 3 2011, 07:59 PM
longbowrocks In reference to the subheader of this topic:
Short... Apr 4 2011, 06:13 AM![]() ![]() |
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