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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,894 Joined: 11-May 09 Member No.: 17,166 ![]() |
I've talked about it for a while here and there and tinkered with it back and forth. Well, the framework is done. All I need is a place to put up a lot of numbers. Anybody got some place I can stick it and link to it that's not an inane megaupload or something else SPAMmie?
Basically, the sort version is this: Weapons are designed based on "frames", similar to SR3's Cannon Companion, but instead of being based on "description" and having the ammunition type tied to the frame, I broke it out by ammo type as well. [ Spoiler ] This allows for a wider diversity between designs with things often being a higher instance of a character picking something more apropriate to their role than just good numbers. I had to tweak some of the range charts slightly, and the Medium Pistol cartridge was just in development 20 years ago. It's like a light pistol cartridge with slightly better penetration and range. Not as heavy hitting as a Heavy pistol though. And in a Submachine Gun it winds up doing 4P / -2 so it's less damaging than even a 9mm but more likely to penetrate light armor for physical damage. The entire thing is based on performance of the cartridge in various barrel lengths (simplified a LOT). Anyhow, I need to sit down with all the weapons and crank them through and see where it takes me. THAT will take a bit more effort, but the cognitive part's done, finally. For those who would argue it's "more complication" it's really no different than now, just the numbers in the charts are a tad different and more consistent. Weapons are a little more varried and unique. You're still referring to a chart and/or writing down the numbers in the same blanks. The return of unique concealability as well as the addition of "accuracy" and "reliability", which are essentially optional, are even more flavor. Makes that AK97 seem more interesting because you just can't kill it, even though it's nothing numerically special now. Also helps explain the cost of sniper systems due to the custom machining and so forth. -Kerenshara |
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Lo-Fi Version | Time is now: 28th July 2025 - 03:12 AM |
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