OK, I said I was going to post my one character, but I forgot my thumb drive so couldn't do it yesterday. Here he is.
*EDIT* I dropped the Etiquette skill down a point, dropped Infiltration a point (I've got Improved Invisibility to help in the times I really need to be stealthy), dropped the Specialization for Summoning and took First Aid 2 and specialized with Combat Wounds.
*EDIT 2* I took Bodak's suggestion and took Sterilize. It replaces Stunball
Michael Ravenwood "Compass"
Role: Combat Medic Mage
Attributes = 160 BP
[ Spoiler ]
Body: 4
Agility: 3
Reaction: 2 (3) (+1 due to Synaptic Booster)
Strength: 2
Charisma: 2
Intuition: 3
Logic: 4
Willpower: 4
Edge: 2
Magic: 5 (3)
Initiative: 6
IP: 2
Essence: 4.005
Walk/Run 15/37
Phys Boxes: 13
Stun Boxes: 10
Spells = 24 BP
[ Spoiler ]
Stunbolt
Sterilize
Cure Diease (needs Healing Fetish) The Healing Fetish is a rune etched datachip that has to be plugged into his datajack to be used.
Heal
Improved Invisibility
Physical Barrier
Levitate
Fashion
Positive Qualities = 35 BP
[ Spoiler ]
Magician (Chaos Magician hermetic tradition)
Erased (5 pt variant)
Class III SURGE (Template used: Fox shifter decendant. Fourth Age Fantasty Genetics... a WIZARD did it!)
+ Celerity
+ Bi-Cardiac
+ Vomeronasal Organ
+ Balance Tail
- Mood Hair (both his fox ears and his tail will react)
- Impaired (Body)
- Impaired (Strength)
Negative Qualities = -35 BP
[ Spoiler ]
Prejudiced Common/Biased (Japanese)
Allergy unc/sev (Silver)
Lost Loved One (Technomancer Sister)
SINner
Skills = 110 BP
[ Spoiler ]
Spellcasting (Health) : 5 (+2)
Counterspelling (Combat) : 4 (+2)
Assensing : 2
Summoning : 1
Perception : 2
First Aid (Combat Wounds) : 2 (+2)
Gymnastics (Parkour) : 2 (+2)
Unarmed Combat (Martial Arts) : 1 (+2)
Heavy Weapons (Grenade Launchers) : 1 (+2)
Pistols (Semi-Automatics) : 1 (+2)
Etiquette : 1
Infiltration : 1
Computer : 1
Navigation : 1
Knowledge Skills[ Spoiler ]
English : N
Sperethiel : 3
Spanish (Speak) : 1 (3)
Japanese (Speak) : 1 (3)
Mandarin (Speak) : 1 (3)
Magical Threats (Insect Magic): 4 (+2)
Magic Background (Chaos Magician): 1
Medical Background (Combat Medicine): 2 (+2)
Current Events : 2
Computer Background : 1
Area Knowledge : 2
Gear = 50 BP
[ Spoiler ]
Cyberware
Olfactory Booster (Rating 2 Alphaware)
Cybereyes Basic System (Rating 3) w/ Flare Compensation, Low-Light Vision, Thermographic Vision, Smartlink, Vision Enhancement (Rating 2), Vision Magnification, & Protective Covers
Cyberears (Rating 1 Alphaware) w/ Damper & Audio Enhancement (Rating 2)
Obvious Full Hand w/ RADAR Sensor (Rating 2). Also RADAR sensor is hardened (Rating 6)
Obvious Full Hand/Foot w/ Shock Hand & Cyber Safety
Obvious Lower Leg w/ Commlink [with Hardening (Rating 6)] (3/3) & w/ Response and Signal Increase 5], Orientation System, Biomonitor, Auto-Injector (Reusable) w 6 Extra Doses
Bioware
Synaptic Booster 1
Sleep Regulator
Weapons (all guns have their wireless hardware removed)
Ares Light Fire 70 w/ internal Smartgun System & Silencer [large ammo capacity]
Ares Viper Slivergun w/ internal Smartgun System [anti-critter gun]
Morrissey Élan w/ internal Smartgun System [with a lined coat and a concealable holster... this damn thing nearly disappears]
ArmTech MGL-6 w/ external Smartgun System & Airburst Link [for those times when Compass needs to blow things up]
Ceramic Knife
Weapon Ammo and Equipment
4x Concealable Holster
6x Flechette Rounds (10 shots) [2 clips worth of ammo for the Slivergun]
9x Regular Ammo (10 shots) [45 rounds for light fire & 45 rounds for Élan]
6x Stick-n-Shock (10 shots) [30 rounds for light fire & 30 rounds for Élan]
4x Gel Rounds (10 shots) [20 rounds for light fire & 20 rounds for Élan]
6x High Explosive Grenades [in one clip for MGL-6]
6x Narcojet Gas Grenade [in one clip for MGL-6]
6x Fragmentation [in one clip for MGL-6]
16x Spare Clips [4 clips for each pistol]
Armor
18x Clothing (Cheap Cotton) [use the Fashion spell and these become much nicer]
Lined Coat with Chemical Protection (Rating 3), Nonconductivity (Rating 3), & Thermal Dampening (Rating 3)
Form-Fitting Body Armor Half-Body Suit w/ Radio Signal Scanner (Rating 6) & Microphone (+Spacial Recongnizer)
PPP-System Forearm Guards
PPP-System Shin Guards
Armor Jacket [with a Fashion Spell this might be able to pass by without too much notice]
Other Equipment
Power Focus (Rating 2)
Healing Fetishe
Fake License (Rating 3)
Savior Medkit
1X Savior Medkit Supplies
1 Month Middle Lifestyle
Software
Firewall (Rating 6)
System (Rating 5)
ECCM (Rating 4) w/ Ergonomic option
Encrypt (Rating 6) w/ Optimization (Rating 2) & Ergonomic options
Virtual Person
Agent/IC/Pilot (Rating 3) w/ Adaptability Autosoft (rating 3), Expert Defense Autosoft (rating 3), Cascading Autosoft (rating 3) & Ergonomic option
Iris Anti-virus w/ Ergonomic & Optimization (Rating 2) options [being run by the Agent]
Attack (Rating 3) [being run by the Agent]
Armor (Rating 3) [being run by the Agent]
Medic (Rating 3) [being run by the Agent]
Browse (Rating 4) w/ Optimization (Rating 1) option [being run by the Agent when not in a combat situation]
Edit (Rating 3)
Lie Detection Sensor Software (Rating 3) (running on headware cyberware cluster)
Noise Analysis Sensor Software (Rating 3)
Voice Recognition Sensor Software (Rating 3)
Facial Recognition Sensor Software (Rating 3)
Empathy Sensor Software (Rating 3)
3x Datasoft (Rating 4) [Magic, Biology, Parazoology]
Mapsoft (Rating 5) [Seattle]
3x Mapsoft (Rating 4) [Chicago, Denver, & New York]
6x Mapsoft (Rating 2)
Tag Eraser
Sim Module
5x Datachip
ARC: Terminate Connection
Cyberware node clusters:
The Cyberears and the Olfactory Booster are one cluster and slaved to commlink
Stats: Response 4, System 4, and Firewall 4. Processor Limit: Slaved to commlink
The rest of the cyberware is another cluster and slaved to commlink.
Contacts:
[ Spoiler ]
Vinny (Technomancer) (L:6 C:4) [Compass rescued him from one of the Corp research centers... backstory to be filled in later. I made this contact to explain his Erased Quality.]
Louie Freeman (Street Doc) (L:3 C:1) [Compass can get some part time work with Louie to help pay the rent... It's always nice to have a magical healer on hand.]
Important dice pools: (Thanks Makki for the idea)Spells (other than Health): Magic 3 + Skill 5 + Focus 2 = 10
Health Spells: Magic 3 +Skill 7 + Focus 2= 12
Counterspelling: Magic 3 + Skill 4 = 7
Drain: Log 4 + Will 4= 8 (has 10 dice for Cure Disease)
Perception Checks: Skill 2 + Intuition 3 + Cyber Enhancements 2 = 7 (10 dice for Scent Perception Checks)
First Aid: Skill 2 + Log 4 + Medkit 6= 12 (14 for a combat wound)
Pistols & Heavy Weapons: Skill 1 + Smart 2 + Agi 3= 6 (8 for semi-auto pistols & grenade launchers))
Unarmed: Skill 3 + Agi 3 = 6 (8 if he's using his shock hand)
I used the spoiler tags so that I didn't have a whole wall of text. I know that this is not an optimal build, but I think that it would be a... passable character.