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> New Optional Rule for Campaigns, Damage resistance tests when Modified DV doesn't exceed Armor.
Bushw4cker
post May 27 2011, 07:07 PM
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I'm debating using optional rule I created for resisting damage. When the modified damage value doesn't exceed the defender's armor rating, defender would score hit on 4, 5, and 6. I'm also debating doing away with the rule that converts physical damage to stun. For one, it's going to make keeping track of NPC damage in firefights a lot easier, not having to keep track of two condition monitors for each NPC. (Unless of course you have one of those annoying Pacifist PC's using gel rounds or stick-and-shock) This rule is also going to be easier on any magician who wears decent armor.

I appreciate any thoughts, comments or suggestions.
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