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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
A question for all the Dumpshock gurus out there: what are, say, the top five most essential pieces of cyberware for someone who plans on running point or a shadowrun team? Or, rather, if you're building a guy using A Priority for Resources who needs to be able to survive being shot at alot, and be able to shoot back pretty well when he needs to, what would you put into his augmentations? We'll leave out the Smartlink systems, because those are almost a given, but what else?
(Edit: addition 9:10) Hm. So in general it seems go for reaction/initiative boosts first, then Bod and eyes, then Str and Quik. Smartlink of course is pretty much required, as I thought. 'kay. Now for the specifics. I'm trying to create the ultimate mundane combat medic. I'm looking for a guy who can walk into the middle of a combat zone and provide covering fire while putting a buddy's intestines back together (Biotech(First Aid) 5(7)). He should be able to do the tanking theng as well, but the medic thing is a bit more important. What would you guys suggest? I was thinking a cyberarm with a rating 6 medkit, knowsofts, and chem analyzers inside, but so many things start becoming incompatible when you start replacing body parts. What would you guys suggest? |
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Lo-Fi Version | Time is now: 28th July 2025 - 02:36 PM |
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