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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
There have been a couple of AI threads recently that have sparked my interest but raised some questions...
1. How neccessary are the inate programs? I only ask as eGhost seems to fit my concept well but it's only a 15BP boost for potentially loosing out some of the key AI stuff... 2. If an AI's node is a commlink can they make use of response enhancers and simsense accelerators? Simsense booster cyber is obviously out but it strikes me as odd that an AI might be slower than a meat hacker in the matrix?!? 3. Can an AI recieve SIMsense info? In this case I'm thinking about 'vehicle touch sensors' although probably without any rules bonus as they can't 'jump in' 4. With the assumption that modded vehicles don't have to look like modded motorbikes etc but can look like a 'human' walker (I know people don't all subscribe to this idea!) would this be reasonable?: Emerging Futures (NeoNet) Avatar drone [designed for full emmersion hackers/riggers and AI's to interact with the world]
Is there anything obvious I've missed or made a mistake on? 6 Agi and Str seems reasonable although some work might need to be done to reduce speed to something closer to the other cyborgs (?). As a GM I'd be happy with this but would anyone else? Thanks! A |
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Lo-Fi Version | Time is now: 15th June 2025 - 09:26 AM |
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