Game legal Weapon, Heavily customized Auto Assault 18... |
Game legal Weapon, Heavily customized Auto Assault 18... |
Jun 23 2011, 10:19 PM
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Moving Target Group: Members Posts: 121 Joined: 1-April 11 Member No.: 26,456 |
For one of my characters, I equipped a troll character with an Auto Assault 18, the crazy auto shotgun. After getting the restricted gear quality and all the stuff needed, I was curious what other GM's thought about it, if they would allow it as I view it, and any fine tuned adjustments for it.
Auto Assault 18- Sling (weapon accessory) Foregrip (weapon accessory version) Additional Clip (weapon mod) Extended Clip (Weapon mod) Personalized Grip (weapon mod) Extreme Environment Mod 1 (weapon mod) and a Smartgun system. Gas Vent 2 (stock mod). Weapon personality (accessory) So if I understand this right and everything, I should have a potentially fully auto shotgun, 7P, -1 AP, Recoil Compensation of 5 (6 with strength rules) that has 2 drums of rounds each with 40 shots each (the idea being I fill one with non-lethal rounds [stick and shock or gel, hadn't decided] and the other with something more lethal (Flare rounds or EX-explosive]). My concern is about the drums. To me, it makes sense to treat the drum as a clip as it is the stock model. Do I Need to upgrade it to the 50 or 100 round drums to be technically "game legal"? Also, is it possible to get the gas vent 3 accessory for the shotgun, even though it traditionally states they are for rifles and machine guns, this weapon has it? Yes, I realize that there are more effective ways of getting a crazy weapon, usually through the Ares Alpha series, but I wanted to do something a lil different. Suggestions? EDIT: The 2 clips are ideally capable of holding 40 rounds. 32 + 25% = 40. |
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