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> Expanded Day Job Options
Gerzel
post Jul 17 2011, 12:25 AM
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Here is just a house rule that I'm wondering if anyone uses anything similar for.

For Day Job you have two things to consider, the time the job takes up and the amount the job pays.

For a proper Shadowrunner we only go up to a max of 40 hrs/week. Legal Jobs require a SIN to perform, at least to be legal (unreported income at the very least is also a crime even if no other laws are being broken). Illegal jobs have the advantage of not requiring a SIN. Thus while we require a PC to specify if the income and work is from a legal or illegal activity the cost is unchanged either way.

Salary/Month pay is like this:
1,000 costs 5 bp
2,500 costs 10 bp
5,000 costs 15 bp
7,500 costs 20 bp
10,000 costs 25 bp
12,500 costs 30 bp
+2,500 costs +5 bp

Work hours are as follows:
10 hrs/wk is worth -10 bp.
20 hrs/wk is worth -20 bp.
40 hrs/wk is worth -30 bp.

Options
Flexible Hours costs 5 bp. The employer is flexible from week to week how many hours are worked and will allow for extended "off" or "vacation" time as long as the PC makes up the time in the coming month. Generally as long as the hours for one month are put in the employer is happy.

Boss From Hell is worth -5 bp. The employer or job is overly demanding and/or combative with the character sucking more than just their time from them. This is meant to give the GM more leeway in adding complications to the PCs life from their job. The PC is encouraged to describe the exact nature the Boss From Hell takes.

Thus a player can take a Day Job that pays better as a positive quality (perhaps a successful rockstar working 20 hrs/week including practice and stage time and making 10,000 or more a month off of it. Also this could be used to represent income a PC gets from using their skills, such as a Hacker earning money by programming on the side.

Total Cost
Just take the sum of the Work Hours and Salary/Month adding in any options to determine the total cost of the Job Quality. PCs may take multiple Job Qualities but may not take more than 40 hours/week in total(multiple jobs might represent a mix of legal income connected to a SIN and illegal income). If the total cost is positive or zero then the quality is a positive quality, if it is negative then it is a negative quality.

Quitting & Getting Fired
If a player quits or is fired from a job then they simply lose the income if it was a positive or net 0 quality. The GM may allow the PC to get the job back through role-playing, reduce the karma cost of a new job the character takes or give the character a good quality of lesser value at the GM's sole discretion dependent on the circumstances of the job loss. If you quit a good job the GM is not required or obligated in anyway to replace or refund the points it was worth. If the quality was negative the character gains a new negative quality determined by the GM of the same point value unless the PC pays off the cost of the negative quality with karma.

By our (well my as I'm the GM) rules both the hours and the pay are added together and the result is treated as a single quality. This can also be used to help represent what

***Edit***
I changed the Salary/Month table so the entire table increments at a flat 2,500 (IMG:style_emoticons/default/nuyen.gif) per month. This scale seems to fit the rules better.
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Posts in this topic
- Gerzel   Expanded Day Job Options   Jul 17 2011, 12:25 AM
- - Tymeaus Jalynsfein   QUOTE (Gerzel @ Jul 16 2011, 05:25 PM) He...   Jul 17 2011, 01:51 AM
|- - HunterHerne   QUOTE (Tymeaus Jalynsfein @ Jul 16 2011, 10...   Jul 17 2011, 02:06 AM
- - SpellBinder   Been working on an NPC that does freelance work, t...   Jul 17 2011, 07:12 AM
- - Udoshi   I like this. I might suggest a Tips rule, in which...   Jul 17 2011, 07:21 AM
- - SpellBinder   Forgot about that. Could also go for weekly payou...   Jul 17 2011, 07:26 AM
- - Tymeaus Jalynsfein   As a Person who works for a Payroll Company, I see...   Jul 17 2011, 02:20 PM
- - Gerzel   The idea is more to add options to represent other...   Jul 17 2011, 06:00 PM
- - LostProxy   Finally my circus Bear shifter can get paid for wh...   Jul 17 2011, 06:23 PM
- - Neko Asakami   I love the idea, but I think it's too easy to ...   Jul 17 2011, 08:25 PM
|- - Mäx   QUOTE (Neko Asakami @ Jul 17 2011, 11:25 ...   Jul 18 2011, 12:00 PM
- - DMiller   I like it too, and will suggest it to my group for...   Jul 17 2011, 09:42 PM
- - Shinobi Killfist   I usually am not a fan of day job though I did tak...   Jul 17 2011, 09:49 PM
|- - HunterHerne   QUOTE (Shinobi Killfist @ Jul 17 2011, 05...   Jul 17 2011, 09:52 PM
- - Gerzel   At 40 hrs/week it would matter if the GM were keep...   Jul 17 2011, 11:28 PM
|- - HunterHerne   QUOTE (Gerzel @ Jul 17 2011, 07:28 PM) At...   Jul 17 2011, 11:39 PM
|- - Mäx   QUOTE (Gerzel @ Jul 18 2011, 02:28 AM) Al...   Jul 18 2011, 03:47 AM
|- - DMiller   QUOTE (Mäx @ Jul 18 2011, 12:47 PM) Sleep...   Jul 18 2011, 03:50 AM
|- - Mäx   QUOTE (DMiller @ Jul 18 2011, 06:50 AM) A...   Jul 18 2011, 03:56 AM
- - Aku   I also think that unless you're working at a b...   Jul 17 2011, 11:40 PM
|- - HunterHerne   QUOTE (Aku @ Jul 17 2011, 07:40 PM) I als...   Jul 17 2011, 11:43 PM
- - CanRay   "Too often" being the first time. There...   Jul 17 2011, 11:50 PM
- - CanRay   Sleep Regulator is so useful for ANY 'Runner. ...   Jul 18 2011, 03:56 AM
- - Cain   I don't like Day Job to begin with, for many r...   Jul 18 2011, 11:43 AM
|- - Gerzel   QUOTE (Cain @ Jul 18 2011, 06:43 AM) I do...   Jul 18 2011, 12:39 PM
- - hermit   I like this. It's a really ncie idea. Yes, it ...   Jul 18 2011, 01:05 PM
|- - Gerzel   QUOTE (hermit @ Jul 18 2011, 08:05 AM) I ...   Jul 18 2011, 01:26 PM
- - Cain   If you're enforcing fatigue penalties, then a ...   Jul 18 2011, 02:04 PM
|- - Gerzel   QUOTE (Cain @ Jul 18 2011, 09:04 AM) If y...   Jul 18 2011, 02:18 PM
- - Cain   Not all characters have a use for downtime. Samur...   Jul 18 2011, 02:29 PM
|- - Gerzel   QUOTE (Cain @ Jul 18 2011, 09:29 AM) Not ...   Jul 18 2011, 03:02 PM
|- - Cain   QUOTE (Gerzel @ Jul 18 2011, 07:02 AM) Ok...   Jul 19 2011, 04:14 AM
- - Nebular   This is a really neat idea. I especially like the ...   Jul 18 2011, 03:34 PM
|- - SpellBinder   QUOTE (Nebular @ Jul 18 2011, 09:34 AM) T...   Jul 18 2011, 09:07 PM
- - Aku   See, you guys are talking like it's the GM...   Jul 18 2011, 05:37 PM
|- - Gerzel   QUOTE (Aku @ Jul 18 2011, 12:37 PM) See, ...   Jul 18 2011, 09:26 PM
|- - Aku   QUOTE (Gerzel @ Jul 18 2011, 04:26 PM) Ye...   Jul 18 2011, 09:48 PM
- - CanRay   You know, this quality is interesting in a way I j...   Jul 18 2011, 10:51 PM
- - Gerzel   Cain: Except the point of roleplaying is to make i...   Jul 19 2011, 05:40 PM
|- - Cain   QUOTE (Gerzel @ Jul 19 2011, 10:40 AM) Ca...   Jul 20 2011, 03:00 AM
|- - Gerzel   Thinking about it some more I think next time I...   Jul 20 2011, 04:12 AM
- - Neko Asakami   You know, that's about what I was thinking. I...   Jul 20 2011, 04:41 AM
|- - Gerzel   QUOTE (Neko Asakami @ Jul 20 2011, 12:41 ...   Jul 20 2011, 04:58 AM
- - SpellBinder   A GM could also always put a cap on the nuyen/mont...   Jul 20 2011, 05:02 AM
- - Cain   That is better, but how will you handle the downti...   Jul 20 2011, 07:05 AM
|- - Gerzel   QUOTE (Cain @ Jul 20 2011, 03:05 AM) That...   Jul 20 2011, 07:26 AM
- - Cain   It'd probably be better that way, although tyi...   Jul 20 2011, 10:44 AM
- - Bushw4cker   Reading Vice, and read this a few days ago, though...   Jul 20 2011, 01:37 PM
- - CanRay   With bank transfers being the preferred method of ...   Jul 20 2011, 05:04 PM
|- - Zaranthan   QUOTE (CanRay @ Jul 20 2011, 01:04 PM) Wi...   Jul 20 2011, 05:18 PM
|- - Faelan   QUOTE (CanRay @ Jul 20 2011, 01:04 PM) Wi...   Jul 23 2011, 10:23 AM
- - CanRay   OK, can't deny that.   Jul 20 2011, 05:45 PM


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