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Moving Target ![]() ![]() Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 ![]() |
Here is just a house rule that I'm wondering if anyone uses anything similar for.
For Day Job you have two things to consider, the time the job takes up and the amount the job pays. For a proper Shadowrunner we only go up to a max of 40 hrs/week. Legal Jobs require a SIN to perform, at least to be legal (unreported income at the very least is also a crime even if no other laws are being broken). Illegal jobs have the advantage of not requiring a SIN. Thus while we require a PC to specify if the income and work is from a legal or illegal activity the cost is unchanged either way. Salary/Month pay is like this: 1,000 costs 5 bp 2,500 costs 10 bp 5,000 costs 15 bp 7,500 costs 20 bp 10,000 costs 25 bp 12,500 costs 30 bp +2,500 costs +5 bp Work hours are as follows: 10 hrs/wk is worth -10 bp. 20 hrs/wk is worth -20 bp. 40 hrs/wk is worth -30 bp. Options Flexible Hours costs 5 bp. The employer is flexible from week to week how many hours are worked and will allow for extended "off" or "vacation" time as long as the PC makes up the time in the coming month. Generally as long as the hours for one month are put in the employer is happy. Boss From Hell is worth -5 bp. The employer or job is overly demanding and/or combative with the character sucking more than just their time from them. This is meant to give the GM more leeway in adding complications to the PCs life from their job. The PC is encouraged to describe the exact nature the Boss From Hell takes. Thus a player can take a Day Job that pays better as a positive quality (perhaps a successful rockstar working 20 hrs/week including practice and stage time and making 10,000 or more a month off of it. Also this could be used to represent income a PC gets from using their skills, such as a Hacker earning money by programming on the side. Total Cost Just take the sum of the Work Hours and Salary/Month adding in any options to determine the total cost of the Job Quality. PCs may take multiple Job Qualities but may not take more than 40 hours/week in total(multiple jobs might represent a mix of legal income connected to a SIN and illegal income). If the total cost is positive or zero then the quality is a positive quality, if it is negative then it is a negative quality. Quitting & Getting Fired If a player quits or is fired from a job then they simply lose the income if it was a positive or net 0 quality. The GM may allow the PC to get the job back through role-playing, reduce the karma cost of a new job the character takes or give the character a good quality of lesser value at the GM's sole discretion dependent on the circumstances of the job loss. If you quit a good job the GM is not required or obligated in anyway to replace or refund the points it was worth. If the quality was negative the character gains a new negative quality determined by the GM of the same point value unless the PC pays off the cost of the negative quality with karma. By our (well my as I'm the GM) rules both the hours and the pay are added together and the result is treated as a single quality. This can also be used to help represent what ***Edit*** I changed the Salary/Month table so the entire table increments at a flat 2,500 (IMG:style_emoticons/default/nuyen.gif) per month. This scale seems to fit the rules better. |
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Lo-Fi Version | Time is now: 14th September 2025 - 10:17 PM |
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