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enkidu
post Aug 6 2011, 05:25 PM
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So one of my team is an alcoholic. (IMG:style_emoticons/default/spin.gif) Moderate addiction to alcohol and I'm wondering how I should play it. He gets cravings, as expected. He buys some whiskey, he feels better. But what's the penalty ? Was thinking I'd give him a -1 perception modifier for a while after he drinks and maybe step it up to -1 agility if he had a session. But again, what's a good duration ?

The non-standard drugs all have nice, neat effects write-ups but for the gargle ? I don't want the PC just to say "Oh, I want some drink. Take a shot. Off I go." There has to be some drawback.

Anyone any advice ?
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