So one of my team is an alcoholic. Moderate addiction to alcohol and I'm wondering how I should play it. He gets cravings, as expected. He buys some whiskey, he feels better. But what's the penalty ? Was thinking I'd give him a -1 perception modifier for a while after he drinks and maybe step it up to -1 agility if he had a session. But again, what's a good duration ?
The non-standard drugs all have nice, neat effects write-ups but for the gargle ? I don't want the PC just to say "Oh, I want some drink. Take a shot. Off I go." There has to be some drawback.
Anyone any advice ?