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> Prime Runners, Conversion
Prime Mover
post Aug 8 2011, 06:57 PM
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Some discussion in Street Legends topic about making or converting prime runners. I mentioned a conversion I did back with 4th ed came out. Here is whats left of my notes I think the math totals are all there but my calculations are missing from what I found. Pretty much straight conversion using 4th ed conversion document with a few minor additions and some advancement. He's pretty one dimensional but still dangerous.
I didn't add any gear I figure he gears up according to the job at hand. (Did include an armor jack and some form fitting in basic b/i.)

Teachdaire

B A R S C I L W M Edg Ess Init IP
4(7) 5(8 ) 8(11) 4(8/11) 2 5 5 3 11 4 2.28 13(16) 4
Condition Monitor Boxes (P/S): 10/10
Armor (B/I):23/17

Skills:
Pilot Ground-4
Ett Corp-2
Ett Street-2
Pistols-6(8 )
Longarms-6(8 )
Perception-4(5)
Stealth Group-6(8 )
Throw-2
Unarmed-6
Dodge-6
Gaelic-4
Sperethiel-4

Adept Powers:
Improved Reflexes(3)
Improved Pistols(2)
Improved Longarms(2)
Kinesics(4)

Misc: Low Light, Adept Centering (Tai Chi), Carromeleg and Grade 6 initiate.
Qualities: Adept and Ambidextrous.

Augmentations:
Bone Lacing(Titanium)
Hydraulic Jacks(6)
Cyber Legs(Armor 4)
Smartlink
Touchlink
Voice Mod

Adrenal Pump(3)
Damage Compensator(9)
Enhanced Articulation
Muscle Augmentation(4)

ReakT
Synch

Notes:
Gold Ring with Gaelic Runes- Opposed willpower to convince target he never saw Teachdaire. ("I'm not the assassin you were looking for.")
Charisma becomes 8 in situations were rep and resources can be brought to bare. IE Interrogations.

Some math notes from implants / abilities:
+1 Perception
+1 Combat after attacked
+2 Reaction for defense
+3 Body vs damage
+1 B/I
+4 Strength
+1 Physical attacks
Ignore stun +3 str agi rea will
Ignore up to -6 physical penalties if he can do Tai Chi
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