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Moving Target ![]() ![]() Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 ![]() |
I should say "new" physad powers, because one is a mechanical reworking of Knack, and two others are things that have been requested for a while. Just a note, an asterisk implies that multiple levels can be taken.
Innate Spell* Cost: Based on drain level of the spell: .25 for L, .5 for M, 1 for S, 2 for D. Variable drain level spells use the highest possible. Description: An ability the adept posseses which mimics the effect of a spell. Effects: The adept makes a skill test, using his/her Magic attribute in place of Sorcery. No pool dice may be added, but totem or elemental bonuses may apply. No drain must be taken, and the spell operates at a Force equal to the level of this power. All Innate Spells must be GM-approved, but for guidelines, an Innate Spell should be touch range and/or the adept should be the target, and the spell should not be covered by existing physad/mentat powers. Maximum level is the adept's Magic attribute. Enhanced Evasion* Cost: .5 Description: The physad is capable of inhumanly fast reflexive movements in response to incoming attacks. Effects: Add 1D6 to all dodge tests for each level of this power. Maximum level is the physad's reaction or Magic attribute, whichever is lower. Greater Speed* Cost: 1.5 Description: The physad can naturally run faster than normal metahuman abilities allow. Effects: Each level increases the physad's running multiplier by one. Maximum level is half the physad's Magic attribute. Wall Walk Cost: 2 Description: The physad is capable of walking along surfaces perpendicular to the ground as if he/she were on the ground. Effects: As per description. After a number of combat turns equal to the physad's magic attribute, the physad must make a drain resistance test using Willpower against (Turns so far - Magic)M stun every combat turn. Ceiling Walk Cost: 4 Description: The physad is capable fo walking upside down as if rightside up. Effects: As per description. Includes the benefits of Wall Walk, and can be upgraded to from Wall Walk for the difference in power points. After a number of combat turns equal to the physad's magic attribute, the physad must make a drain resistance test using Willpower against (Turns so far - Magic)S stun every combat turn. |
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Lo-Fi Version | Time is now: 11th March 2025 - 06:39 PM |
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