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> Anyone else have trouble with certain character types, at creation, can play them fine
MortVent
post Nov 27 2011, 05:06 PM
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I run into major problems at creation when doing technomancers, magicians (except adepts), and to a point riggers (mainly too many toys not enough nuyen)


I try to stat them out with reasonable skills/attributtes that fit the concept.. but then wind up lacking when it comes to BP for spells/forms or gear.

I know they are supposed to get better down the road, but still you almost are better off not giving them any spells/forms (maybe a couple spells) and buying them with Karma. Or only rolling them up for high powered games (or house rule games with starting karma after char gen)
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