Milspec Action in an SR Game, Flames/Constructive Comments Appreciated! |
Milspec Action in an SR Game, Flames/Constructive Comments Appreciated! |
Jan 16 2012, 01:11 PM
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Ok, I’ve started a similar thread in the past and the following Events where what came out of those discussions: trying to give a military feel to a game without having to stat every foe or resource that the PCs have available to them. The key thing was to keep the PCs in the limelight and not have NPCs do all their work for them.
In Game Events [ Spoiler ] So, can anyone think of any more events like “Comm Blackout” that don’t just revolve around blowing shit up? As I’ve had a player drop off recently I also want to expand this list to include the actions of the squad the PCs are with (as I’m currently down to two PCs). I still want the PCs to be the focus but with a couple of freebie leadership points I’ve bumped them to the key decision makers and they will be ordering their squad as they see fit. I’ll probably make these a separate pool of points from the Events as they are intended to be much smaller scale interventions. Thoughts on what I should include here would be very welcome! I still want it to be fairly loose and stat free so that they can decide the course of the battle without me throwing mountains of dice. If they have a finite number of times to rely on NPCs doing things for them, hopefully they will do most things themselves – but obviously there will be skill bases they just can’t cover. I’m assuming that the squad will be firing at the enemy, this should represent special actions… Squad Actions (1 point)
Squad Actions (2 points)
Squad Actions (3 points)
As before, are there any non-combat actions in particular that would do well added to this list? Thanks A |
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