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Murphy01
post Jan 17 2012, 11:38 PM
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Hi. I GM on an SR3 based MUD (Seattle 2064.net port 4000). It's RP Encouraged which means you don't run around shooting wageslaves in the face. My problem and question is there a way to balance runs vs. the players. The average PC on the mud can farm Karma from auto-runs and advance pretty quickly. I use pretty much canon SR3 bad guys and find the PCs walk right through them. Average PC is in the 100 Karma range. Any ideas on how I can beef up my bad guys without getting insane? (The scale is badly off considering most TT groups don't get 100 Karma in a year and within about two weeks of steady playing, a PC on the MUD can go from newb to 100).
I've been doing things like coming up with runs that don't involve straight up combat, using the LoneStar response time table, etc, etc.
Thanks in advance.
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Posts in this topic
- Murphy01   A little SR3 balancing act   Jan 17 2012, 11:38 PM
- - 3278   Can you prevent auto-runs? Or put another way, wha...   Jan 18 2012, 12:00 AM
- - Stahlseele   Use da Splosives! And moar Dakka! srsly. ...   Jan 18 2012, 01:16 AM
|- - Kliko   QUOTE (Stahlseele @ Jan 17 2012, 08:16 PM...   Jan 18 2012, 08:46 AM
- - nezumi   Also consider reducing the number of karma for jus...   Jan 18 2012, 05:36 PM
- - Murphy01   To answer the above questions, the way it works if...   Jan 18 2012, 11:00 PM
- - Stahlseele   Yep. They will die like flies. If the character ha...   Jan 18 2012, 11:36 PM
- - Murphy01   Absolutety correct sir. And its not like I'm n...   Jan 19 2012, 08:14 AM
- - Murphy01   Also, if any of you are interested in getting in o...   Jan 19 2012, 11:51 AM
- - Stahlseele   Seeing how this is SR3, i will be giving it a try...   Jan 19 2012, 03:08 PM
- - Tiralee   Well, you know it's about SR3 when the owner o...   Jan 20 2012, 03:24 AM
- - Murphy01   First, not the owner. Second, yes, code magic is w...   Jan 20 2012, 05:40 AM
|- - toturi   QUOTE (Murphy01 @ Jan 20 2012, 01:40 PM) ...   Jan 22 2012, 12:59 AM
- - Bigity   This reminds me of my Seattle/Detroit MUX days.   Jan 22 2012, 12:30 AM
- - Stahlseele   Well, the Priorities System opened up the whole ca...   Jan 22 2012, 03:28 AM
- - Golgoth   Edit portion here: Murphy. I know that you'r...   Jan 29 2012, 11:11 PM
- - Murphy01   Real quick. Not an admin or staffer, I just like t...   Jan 30 2012, 02:43 PM
- - Brainpiercing7.62mm   I'm in the process of trying this out, I have ...   Jan 31 2012, 05:30 PM
- - Brainpiercing7.62mm   Alright, did anyone else join? I'm particularl...   Feb 2 2012, 10:16 AM
|- - Murphy01   QUOTE (Brainpiercing7.62mm @ Feb 2 2012, 04...   Feb 3 2012, 01:12 AM
|- - Brainpiercing7.62mm   QUOTE (Murphy01 @ Feb 3 2012, 02:12 AM) Y...   Feb 4 2012, 01:08 PM
|- - Murphy01   QUOTE (Brainpiercing7.62mm @ Feb 4 2012, 07...   Feb 4 2012, 07:53 PM
|- - Brainpiercing7.62mm   QUOTE (Murphy01 @ Feb 4 2012, 08:53 PM) T...   Feb 5 2012, 04:03 PM
|- - Murphy01   QUOTE (Brainpiercing7.62mm @ Feb 5 2012, 10...   Feb 5 2012, 07:30 PM
|- - Brainpiercing7.62mm   QUOTE (Murphy01 @ Feb 5 2012, 08:30 PM) Y...   Feb 5 2012, 11:10 PM
|- - Murphy01   QUOTE (Brainpiercing7.62mm @ Feb 5 2012, 05...   Feb 6 2012, 10:23 AM
|- - Brainpiercing7.62mm   QUOTE (Murphy01 @ Feb 6 2012, 11:23 AM) t...   Feb 9 2012, 10:24 PM
- - Stahlseele   i try but i don't get through char gen due to ...   Feb 2 2012, 10:27 AM
|- - Brainpiercing7.62mm   QUOTE (Stahlseele @ Feb 2 2012, 11:27 AM)...   Feb 2 2012, 10:32 AM
- - Stahlseele   I try to do a simultanous creation in NSRCG3 and t...   Feb 2 2012, 11:42 AM
|- - Brainpiercing7.62mm   QUOTE (Stahlseele @ Feb 2 2012, 12:42 PM)...   Feb 2 2012, 11:46 AM
- - Stahlseele   And the numbers of the stuff that are in there som...   Feb 2 2012, 12:09 PM
|- - Brainpiercing7.62mm   QUOTE (Stahlseele @ Feb 2 2012, 01:09 PM)...   Feb 2 2012, 12:46 PM
- - Stahlseele   *shrugs* more than one ton of living weight and th...   Feb 2 2012, 12:53 PM
- - Stahlseele   No bows either it seems.   Feb 5 2012, 11:18 PM
- - Murphy01   You can take projectile weapons as a skill for pla...   Feb 6 2012, 08:10 AM


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