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Target ![]() Group: Members Posts: 53 Joined: 16-January 12 Member No.: 47,211 ![]() |
Hi. Murphy here. And this is where I'd like to feature my player runs that I do over on the MUD (seattle2064.net, port 4000).
We'll start off with a summary of the current story arcs and move on from there. Currently I have about four different story arcs going. The first concerns a strange ritual knife. About four months ago, RL time, a trio of Shadowrunners were hired to find a missing girl. Nacht, a Night One face/medico, Asharion, a physical adept and James, an ork samurai. The pair began by checking out the University District and the girls sorority house. There, they were told about a stalker ex-boyfriend and given a note with a weird tentacled symbol on it as well as a threat to sacrifice the missing girl at high tide to the Drowned God. Ash hustled over to the Ex-BF's doss and upon breaking in, found it to be more than a little odd. James stood around in the parking lot for a bit and then did a little B&E himself on the missing girl's apartment. The ExBFs place featured dim light, squishy and moldy carpet, a 'psycho wall' with over 200 pictures taped to the wall in front of a candle lit shrine to a little tentacled figure with bat wings, and something sloshing around in a large fish tank in the corner. Upon investigation, Ash found books on magic, some HP Lovecraft titles, and a huge Elder Sign burnt into the floor being used as a ritual circle. James meanwhile snuck into the GF's apartment next door and scoped it out, finding that the girl had a roommate and a roomba. He was on his way out when the roommate comes home. After startling her to death, James fast talks her into telling him about the EXBF and his new buddies in the hoods and cloaks. The pair of thieves call Nacht and he comes and picks them up. Time is running short as High Tide approaches and a careful toss of the EXBF's place reveals a warehouse he bought a few months back. The runners head that way at speed and nearly get stopped by a LS motorcycle cop. But, Nacht does some insane driving in his restored 1969 GTO and the runners escape. They arrive at the warehouse and creep up. Three orks with Uzis are on guard detail but the runners neutralize them with silenced gunfire. They enter the warehouse in time to hear chanting and see three cultists standing around a scantily clad female while a fourth raises and ritual knife. A hail of silenced gunfire takes down most of the cult members, the leader gets off a flamethrower spell that is avoided, and the runners execute him. They grab the girl and take off, leaving seven bodies AND the knife behind. |
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Lo-Fi Version | Time is now: 27th July 2025 - 03:18 AM |
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