Apr 14 2004, 10:05 AM
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Target ![]() Group: Members Posts: 42 Joined: 11-April 04 From: Netanya, Israel Member No.: 6,232 |
to make a long story short:
a player in my group is playing his character insanely stupid ... meaning he is risking his characters life every single time. trying to make impossible godlike actions. while some of his move are extremely cool (i applaud him for his in-game creativity), i am having a very hard time to calm him down. it's at the point that almost everybody in the group is already laughing when he is trying to explain what he wants to do next. now, don't get me wrong. this group of mine started out with almost no roleplaying experience and i am very happy that they somewhat ROLEplay their characters. the problem is that whenever something stupid happens to this particular character he freaks and starts yelling at the GM (me) why he suffers damage and so on. i have tried to explain to him that jumping off a plane with no parachute is deadly. this player expect me (as the gm) to make sure that his character stays alive. my question: how can i make him learn the lesson, that a TN of 18+ can kill him and that if he acts inspite the fact that his move is incredible stupid it can get his character killed and that i, as the GM, will kill his character if neccessary.... sorry for the long post ... i am really desperate here. ... |
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dandy To all GMs ... please help me out ... Apr 14 2004, 10:05 AM
L.D Kill the chracter. Next time something like that h... Apr 14 2004, 10:13 AM
Solidcobra Just kill the stupid thing! rip his character ... Apr 14 2004, 10:14 AM
shadd4d Explain to him that if you were playing Deadlands,... Apr 14 2004, 10:15 AM
Sphynx When he complains that it's your job to keep h... Apr 14 2004, 10:18 AM
dandy yeah, i have thought about that. actually i was th... Apr 14 2004, 10:21 AM
Austere Emancipator I have a player who always whines. I simply make s... Apr 14 2004, 10:28 AM
tjn Okay, I'm going to go against the kill the cha... Apr 14 2004, 10:39 AM
toturi QUOTE (L.D) Remember the two rules of RPGs
1) The... Apr 14 2004, 10:40 AM
Mimick Yeah, there are more players than GMs. Oft times ... Apr 14 2004, 10:53 AM
dandy you guys are great.
ok, this is what i am going t... Apr 14 2004, 10:55 AM
toturi QUOTE (Mimick) There's always the old "We... Apr 14 2004, 11:35 AM
Paul I play to my players. I engage them with conversat... Apr 14 2004, 11:48 AM
Mimick QUOTE (toturi) Only to have your players say,... Apr 14 2004, 11:57 AM
toturi QUOTE (Mimick) QUOTE (toturi @ Apr 14 2004, 1... Apr 14 2004, 12:12 PM
Dalassa QUOTE (toturi)QUOTE (L.D @ Apr 14 2004, 06:13... Apr 14 2004, 01:05 PM
Smiley QUOTE (L.D) 1) The GM is always right.
2) Should t... Apr 14 2004, 01:20 PM
Mardegun Dandy
Sounds like you have the right idea, talkin... Apr 14 2004, 01:23 PM
TinkerGnome QUOTE (Mardegun) Note: Any magically active charac... Apr 14 2004, 01:35 PM
Mardegun For f#$@ sake, I write all of that and all yo... Apr 14 2004, 01:52 PM
lspahn72 QUOTE (dandy) his character died once. he quit pla... Apr 14 2004, 02:02 PM
Dashifen QUOTE (Mardegun)AWESOME IDEAS IN THE POST MADE BY ... Apr 14 2004, 02:05 PM
Austere Emancipator QUOTE (Smiley)Merely being a GM doesn't make a... Apr 14 2004, 02:10 PM
lspahn72 QUOTE (Dalassa) QUOTE (toturi)QUOTE (L.D @ Ap... Apr 14 2004, 02:14 PM
Moon-Hawk The one thing that still worries me is that you sa... Apr 14 2004, 03:00 PM
Grimtooth Now Mardegun you see why i hate posting on this fo... Apr 14 2004, 03:03 PM
nezumi QUOTE (Dashifen) I had a character in a mono-a-mon... Apr 14 2004, 03:48 PM
Egon If you feel that you can't kill him out right ... Apr 14 2004, 03:55 PM
shadd4d QUOTE (nezumi) QUOTE (Dashifen @ Apr 14 2004,... Apr 14 2004, 03:56 PM
TinkerGnome Whenever he's about to do something stupid and... Apr 14 2004, 04:19 PM
Dashifen QUOTE (nezumi @ Apr 14 2004, 10:48 AM) QUOTE ... Apr 14 2004, 04:25 PM
KillJuice Players waste their night to come over listen to y... Apr 14 2004, 04:26 PM
Mardegun Moon-Hawk
QUOTE The one thing that still worries m... Apr 14 2004, 04:30 PM
L.D *sigh* Many people here seem to be missing my poin... Apr 14 2004, 05:38 PM
Arethusa I've been here. I have been exactly here. In... Apr 14 2004, 05:43 PM
Sunday_Gamer These tyopes of threads seem all the rage these da... Apr 14 2004, 05:58 PM
Talia Invierno At least two separate parts to this thread at this... Apr 14 2004, 06:00 PM
bahwi 1) Talk to him, let me know there are rules that m... Apr 14 2004, 06:51 PM
Herald of Verjigorm QUOTE (bahwi) And whoever said being a GM doesn... Apr 14 2004, 06:56 PM
bahwi QUOTE The term is "A pox on thee." Pox b... Apr 14 2004, 07:00 PM
L.D @ Talia Apr 14 2004, 07:20 PM
Bölverk QUOTE (Dashifen)I had a character in a mono-a-mono... Apr 14 2004, 10:48 PM
Cain Look, it's obvious that the problem is the pla... Apr 14 2004, 11:39 PM
Arethusa Assuming you've kept the game's level of r... Apr 14 2004, 11:43 PM
D.Generate Seriously jumping out of a plane wit h no chute = ... Apr 15 2004, 01:41 AM
kryton People have been known to survive such actions. Pe... Apr 15 2004, 02:13 AM
Sunday_Gamer On the subject of impossible feats actually happen... Apr 15 2004, 02:28 AM
D.Generate QUOTE (kryton) People have been known to survive s... Apr 15 2004, 02:38 AM
phelious fogg I was once in a game where one of my friends got b... Apr 15 2004, 02:39 AM
Arethusa Hey, I'm all for crazy things happening to sav... Apr 15 2004, 02:40 AM
BitBasher QUOTE People have been known to survive such actio... Apr 15 2004, 05:25 AM
tjn QUOTE (BitBasher) QUOTE People have been known to ... Apr 15 2004, 06:19 AM
Capt. Dave he must have had quite a few Nonconductive armor m... Apr 15 2004, 06:20 AM
Arethusa QUOTE (BitBasher @ Apr 15 2004, 05:25 AM) QUO... Apr 15 2004, 06:36 AM
Cain The rule is: when in doubt, make them roll. Since... Apr 15 2004, 07:12 AM
gknoy QUOTE (Dashifen) QUOTE (nezumi @ Apr 14 2004,... Apr 16 2004, 06:38 AM
gknoy QUOTE (Sunday_Gamer) A vicious wing slammed into h... Apr 16 2004, 06:49 AM
dandy whew, didn't expect this thread to get that lo... Apr 16 2004, 01:13 PM
L.D It's always a bit sad to lose a friend when pl... Apr 16 2004, 01:46 PM
A Clockwork Lime Wait, we have to have read one of the novels in fu... Apr 16 2004, 02:00 PM
gknoy QUOTE (A Clockwork Lime) Wait, we have to have rea... Apr 16 2004, 06:16 PM
lspahn72 QUOTE (gknoy)
I know you're mocking him, but ... Apr 16 2004, 07:14 PM
Mardegun Even though this thread is long dead, I wanted to ... Jun 12 2006, 06:03 PM
Kyoto Kid QUOTE (Mardegun)Even though this thread is long de... Jun 12 2006, 09:04 PM
Wounded Ronin QUOTE (Mardegun) For f#$@ sake, I write all o... Jun 12 2006, 10:36 PM
Wounded Ronin QUOTE (dandy) whew, didn't expect this thread ... Jun 12 2006, 10:38 PM
James McMurray Kill the character if and when the situation dicta... Jun 13 2006, 01:35 AM
Shrapnel I know the issue's already been resolved, but ... Jun 13 2006, 02:17 AM
Dog another .02 :
When you present a player with a p... Jun 13 2006, 12:45 PM
Demon_Bob Had a player like that.
If someone attacked him ... Jun 14 2006, 05:57 PM![]() ![]() |
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