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> To Patch or Spot?, Wait for it to break or stop it from breaking?
Socinus
post Jun 24 2012, 06:25 PM
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In a game, some people take the approach that it must be balanced and break-proof before play starts. The GM will systematically go through and remove game options that he/she feels are broken and parts that a player could use to break the game. Others will take a more laissez-faire approach and leave most of the game alone aside from one or two glaring problems **coughslowcough** and trust that their players wont break the game even though they have the ability and knowledge to do so.

Which approach do you prefer as a GM and as a player and why?
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