IPB

Welcome Guest ( Log In | Register )

Medicineman
post Aug 6 2012, 02:10 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



I think this deserves its own Thread

QUOTE (MADness @ Aug 2 2012, 11:56 AM) *
This actually brings up a tangential question that has been bugging me for a while. How does one determine damage for being jumped on?



QUOTE
Ask the Dumpshocker Medicineman.
He Built himself one of these and one for me too i think.
He should be able to answer these kind of questions for you a bit better than me i guess.


So here i am (IMG:style_emoticons/default/smile.gif)
Yes, I made a " Jumper " named Meteor
a 300 Kilo Fomori Pitfighter with Two Raptor Legs, Hydraulic Jacks lvl 5 and Climbing Claws ( and some Martial Arts & Maneuvers like Capoeira,Full Offense, Finishing Move) 12 Dice for his Claws and 17 Dice to Jump
I normally make two Rolls (1 to Jump and 1 to Hit) and tell the GM how many Successes I got.
Mostly the GM goes (IMG:style_emoticons/default/wobble.gif) or (IMG:style_emoticons/default/eek.gif) and thats it (IMG:style_emoticons/default/biggrin.gif)

With a Jumping Jack Flash Dance
Medicineman
Go to the top of the page
 
+Quote Post

Posts in this topic
- Medicineman   Death from Above   Aug 6 2012, 02:10 PM
- - Makki   how would straight adding Falling Damage turn out?   Aug 6 2012, 02:22 PM
- - KarmaInferno   Video games tell us that dropping onto others from...   Aug 7 2012, 02:33 PM
|- - Shortstraw   QUOTE (KarmaInferno @ Aug 8 2012, 12:33 A...   Aug 7 2012, 02:40 PM
|- - StealthSigma   QUOTE (Shortstraw @ Aug 7 2012, 10:40 AM)...   Aug 7 2012, 03:00 PM
- - Stahlseele   Ramming/Bull-Rush damage would be a viable way of ...   Aug 7 2012, 03:11 PM
- - Yerameyahu   That's what you said last time, but I couldn...   Aug 7 2012, 03:21 PM
- - Stahlseele   Might be Charge in english, i am not sure. Don...   Aug 7 2012, 03:30 PM
- - Yerameyahu   Oh, I dig. I thought you said it was an MA Maneuve...   Aug 7 2012, 03:38 PM
- - Stahlseele   Doesn't superior position give more than one d...   Aug 7 2012, 03:48 PM
- - Medicineman   I usually add the mods Charge (+2), the Maneuver ...   Aug 7 2012, 04:32 PM
- - Yerameyahu   Right, that's the bit I'd have a problem w...   Aug 7 2012, 05:40 PM
|- - Umidori   QUOTE (Yerameyahu @ Aug 7 2012, 10:40 AM)...   Aug 7 2012, 06:51 PM
- - Ryu   Targets who see the jump coming should have an eas...   Aug 7 2012, 05:49 PM
- - Medicineman   Targets who see the jump coming should ....start t...   Aug 7 2012, 06:41 PM
- - Yerameyahu   That's fine, I'm not talking about physics...   Aug 7 2012, 06:52 PM
|- - Umidori   QUOTE (Yerameyahu @ Aug 7 2012, 11:52 AM)...   Aug 7 2012, 08:27 PM
- - MADness   Neither the h-jacks nor Free Fall would reduce dam...   Aug 7 2012, 07:40 PM
- - Yerameyahu   That doesn't make sense, MADness. Umidori, I...   Aug 7 2012, 09:22 PM
- - Krishach   Dice pool bonuses should be sufficient, since they...   Aug 7 2012, 09:57 PM
- - Umidori   The only real problems I have with the fall damag...   Aug 8 2012, 12:46 AM
- - DMiller   I see this as two distinct attacks: Attack 1: leap...   Aug 8 2012, 08:11 AM
- - bannockburn   Personally, I wouldn't give any damage bonus. ...   Aug 8 2012, 11:30 AM
|- - DMiller   QUOTE (bannockburn @ Aug 8 2012, 08:30 PM...   Aug 10 2012, 01:19 AM
- - Krishach   why no damage bonus? Damage from drop>3 meters ...   Aug 9 2012, 12:27 AM
|- - bannockburn   QUOTE (Krishach @ Aug 9 2012, 02:27 AM) w...   Aug 9 2012, 10:17 AM
- - Midas   I am on Medicineman's side of the spectrum - I...   Aug 9 2012, 07:28 AM
- - Yerameyahu   Solid, bannockburn. Particularly thinking like th...   Aug 9 2012, 01:07 PM
- - Stave   Its clearly sensible to increase damage if you are...   Aug 9 2012, 06:43 PM
- - bannockburn   I don't think it's sensible to just add X ...   Aug 9 2012, 06:47 PM
- - Stave   Really happy with your approach too. Which ever th...   Aug 9 2012, 07:14 PM


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 13th June 2025 - 04:30 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.