![]() |
![]() |
![]()
Post
#1
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
I think this deserves its own Thread
This actually brings up a tangential question that has been bugging me for a while. How does one determine damage for being jumped on? QUOTE Ask the Dumpshocker Medicineman. He Built himself one of these and one for me too i think. He should be able to answer these kind of questions for you a bit better than me i guess. So here i am (IMG:style_emoticons/default/smile.gif) Yes, I made a " Jumper " named Meteor a 300 Kilo Fomori Pitfighter with Two Raptor Legs, Hydraulic Jacks lvl 5 and Climbing Claws ( and some Martial Arts & Maneuvers like Capoeira,Full Offense, Finishing Move) 12 Dice for his Claws and 17 Dice to Jump I normally make two Rolls (1 to Jump and 1 to Hit) and tell the GM how many Successes I got. Mostly the GM goes (IMG:style_emoticons/default/wobble.gif) or (IMG:style_emoticons/default/eek.gif) and thats it (IMG:style_emoticons/default/biggrin.gif) With a Jumping Jack Flash Dance Medicineman |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 13th June 2025 - 04:30 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.