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> Improving Distance Strike, Just some brainstorm adept powers
The Jopp
post Sep 19 2012, 02:25 PM
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This might sound like powerful abilities but remember that the main ability will cost a normal adept 33% of his magic and with a full complement of these abilities it will take up 62% of his magic rating (if we take a lvl 4 of Improved Distance).

Distance Grab
Cost: 0,50
Prerequisite: Distance Strike
Action: Complex
The adept have learned to reach out and call objects to him through the astral. The adept can grab object at a maximum weight of up to 1/2 his magic rating kilograms. This ability cannot be used to initiate a grapple/melee attack on an enemy or grab their weapon. This action require a single Agility test to succeed if the object is stationary, moving objects are up to the GM to set a difficulty on.

Improved Distance
Cost: 0,25 / Level
Prerequisite: Distance Strike
The adept can hit further than before but with reduced effectiveness. Add level to the distance the adept can use distance strike up to magic rating X2. Each extra meter above the adepts magic rating lowers the damage of an attack by -1

This ability can be combined with Distance Grab but reduce the maximum weight of the allowed object by .25 kilograms per meter above the magic rating.

Grapple
Cost: 0,25
Prerequisite: Distance Strike & Distance Grab
Action: Complex
This ability allows the adept to use his magic to pull himself up ledges that he would normally not be able to reach but requires an opposed test between the adepts magic rating and the distance to traverse. Maximum range is Magic X2 or limit of Magic+Distance Grab.

Reaching a ledge above the adept with magic 6 that is 11 meters above him would require a 6D6 VS 11D6 test to succeed.
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