Apr 25 2004, 05:16 AM
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 1-October 03 Member No.: 5,667 |
One thing I had always wanted to do was create Skill Sets that would give a group of skills at something of a discount - sort of to reflect the fact that organized, methodical training and teaching is effective. Having stumbled upon Origins in TSS #8, I decided to modify it to fit with my campaign's character creation (we use BeCKs v.2). Here it is for you all to give feedback and critique!
Military Requirement: Bod 3+, Str 3+, Quik 3+ Time Required: 4 years Cost: 40 Karma (giving about 44 Karma worth of skills) [Skills designated with an asterick (*) indicates an appropriate skill of that type can be chosen] MOS INFANTRY
All who have completed their 4 years of service can choose to have advanced training in the military. NON-COMMISIONED OFFICER (NCO) (Requires Wil 4+ and Cha 3+) Cost: +18 Karma
COMMISIONED OFFICER (CO) (Requires Int 3+ and Cha 3+) Cost: +30 Karma and +1 year for Officer Training School
Cost: +50 Karma and +4 years
I've never been in the military so thoughts and suggestions welcomed! Thanks! edit: Added Rifles to the Infantry Misc skills |
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Fu-Man Chu Skill sets Apr 25 2004, 05:16 AM
Austere Emancipator Earlier discussions about soldier-skills. The las... Apr 25 2004, 01:49 PM
Siege I was tinkering with the idea of backgrounds and p... Apr 25 2004, 03:01 PM
KillaJ In the US Army armor soldiers are trained to use a... Apr 25 2004, 05:33 PM
Siege I know a treadhead.
I'll second that Int requ... Apr 25 2004, 05:50 PM
KillaJ QUOTE I'll second that Int requirement.I wish ... Apr 25 2004, 05:53 PM
dEdDaWg Might I suggest looking at Twighlight 2000 for ins... Apr 25 2004, 06:31 PM
Lantzer I understand where you are coming from, but do you... Apr 25 2004, 07:46 PM
Arethusa Whoah, the point of BeCKS is not to get rid of met... Apr 25 2004, 08:47 PM
Diesel Heavy weapons and launch weapons should be part of... Apr 25 2004, 11:42 PM
Siege Well, the US model is as good as any to use since ... Apr 26 2004, 02:08 AM
Chance359 I have an approach that I found several years ago,... Apr 27 2004, 05:37 AM
Siege Hmmm...some interesting ideas there.
-Siege Apr 27 2004, 07:30 AM
Chance359 Thanks, it's mutated several times for the org... Apr 27 2004, 07:48 AM
Abstruse Yeech, that sounds like MechWarrior 3rd ed stuff i... Apr 27 2004, 10:23 AM
shadd4d Mutant Chronicles did something with that too. It ... Apr 27 2004, 10:30 AM
Chance359 The system I've posted can be applied as the l... Apr 27 2004, 12:59 PM
Apathy One comment: Engineers aren't mechanics, (at l... Apr 27 2004, 02:10 PM
Xirces OMG - someone mentioned Twilight 2000! I'd... Apr 27 2004, 04:28 PM![]() ![]() |
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