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Moving Target ![]() ![]() Group: Dumpshocked Posts: 222 Joined: 17-October 12 From: Char Kuey Teow Member No.: 57,096 ![]() |
I fairly recently took up GMing for my group for a short spell (aka I stole my GM's hat for awhile (IMG:style_emoticons/default/biggrin.gif) ) in which the group decided to play all power heavy characters down to a T, which was fine at the time because who doesn't like an almost full-troll team steamrolling their way through town yah?
BUT now the squishy characters are back (plus 2 new players who are also fairly squishy) putting the group to the number of powerhouses at 3 and the squishies at 3 as well. Here's the kicker. I cannot make overpowered mooks for them to fight because by divine accident I almost killed one of the squishies a few games back because he got in the way of one such mook and I feel bad for them because they feel really left out due to the amount of IPs flying everywhere. At the same time if I just throw hordes of squishier mooks at the minmaxers, battle takes forever and the squishies STILL don't get to do anything. Example: Throw everyone into a 3 room building where each room has 4-5 enemies each. Powerhouses kill everything in practically 2IPs, one squishy only managed to open a door and the other squishy got to throw one neurostun. Oh, and one of them got beat up by an office clerk. *snerk* It's so bad that the new guy immediately requested a character remake after his 1st session. Now how the hell do I counteract this while giving everyone time to shine? I don't want to turn this into a player vs GM type scenario =\ |
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Lo-Fi Version | Time is now: 11th August 2025 - 07:33 AM |
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