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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
So, let's rundown the effective changes to Technomancers in SR5:
- No longer capable of any form of rigging without submersion - Rather than being able to do everything that mundanes can do on the Matrix without significant investment (in some ways, I understand this - but the specific implementation has issues) - Able to get around the Overwatch Score in the short term (via Resonance Actions), but incapable of monitoring their own Overwatch Score without simultaneously increasing Overwatch Score - Went from being incredibly flexible (which was, in a lot of ways, their major advanatage) to being LESS flexible than mundanes, because they cannot alter their deck attribute layouts. - Sprites now immediately begin accumulating Overwatch Score. I mean, what the FUCK?! First, sprites already had a hard time limit. Second, this means that there's no such thing as a legit technomancer, which you could not get all of the Big 10 to sign on for (a couple of them use technomancers too much for that). Third, what happens if the sprite drops out of the normal Matrix to go back to the Resonance? And if that's not possible anymore, why the hell not? Fourth, this is supposed to be a native creature of the Matrix in no small way, how can it possibly be so "foreign"? - Why in the world would you remove the ability for Machine Sprites to actually use drones, or any other sort of device? - How exactly are sprites meant to work? Do they just roll Hacking for a Hacking + Logic test? Because they happen not to have a Logic score. The example seems to think it uses its Resonance, but there's nothing to say that it does so. - The sprite example neglects the existence of the supposed Limit for the Compiling test. - The level of the Sprite apparently imposes the Limit for Compiling and Registering, lending low level sprites an inordinately high chance to resist in full. Not only does it not make sense, it actually drives people to the higher Level sprites where the system's more likely to run into problems. I mean, seriously... It almost reads like whoever wrote the Technomancer rules just plain had it out for Technomancers, because they really seem to have been cut down. And this is without even getting into pretty big things like losing the benefits that over-threading USED to carry. |
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Lo-Fi Version | Time is now: 8th June 2025 - 08:24 PM |
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