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CeeJay
post Jul 15 2013, 04:46 PM
Post #1


Moving Target
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I'm trying to understand how combat movement works under the new rules... and somehow I'm unable to answer these simple questions:

Let's say I'm a human with Agi 5 and an Ini score of 25 (so I will most likely get 3 passes this turn). I want to move this combat turn from one place to another. The difference is 20 m, so I will need my full run rate to cover that distance.

When will I arrive at my target destination? At the end of the turn or at the end of my first pass? Or sometime in between?
How much distance can I cover in one Initiative pass? My full movement rate?

It looks like combat movement is no longer divided by the number of Ini passes... which is understandable, given that you don't know how many passes you will get at the beginning of a combat turn.
But that leads to the effect, that I can use my full movement rate in just one pass, doesn't it? So in the example above I could cover the 20 m in just one pass out of my three, thereby moving with a speed of 20m/s?
And then I would be stuck at my target destination for the next two passes, because I allready used my allowed movement rate? Well, technically I could sprint to move some extra meters, but that's about it?

Am I getting this right or where is my mistake?

-CJ
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Posts in this topic
- CeeJay   SR5 Combat movement   Jul 15 2013, 04:46 PM
- - Moirdryd   The way I read is that you declare your movement a...   Jul 15 2013, 04:57 PM
- - Skynet   I think the part about where you are at any given ...   Jul 15 2013, 05:12 PM
|- - CeeJay   QUOTE (Skynet @ Jul 15 2013, 07:12 PM) I ...   Jul 15 2013, 05:40 PM
- - X-Kalibur   Everyone declares where they are moving to, then d...   Jul 15 2013, 05:19 PM
- - Skynet   So, what happens if your initiative gets boosted m...   Jul 15 2013, 05:22 PM
|- - CeeJay   QUOTE (Skynet @ Jul 15 2013, 07:22 PM) So...   Jul 15 2013, 05:42 PM
|- - X-Kalibur   QUOTE (CeeJay @ Jul 15 2013, 09:42 AM) It...   Jul 15 2013, 05:58 PM
|- - Skynet   QUOTE (CeeJay @ Jul 15 2013, 07:42 PM) It...   Jul 15 2013, 06:06 PM
- - Tzeentch   Your character is phase-shifted into hyperspace un...   Jul 15 2013, 05:42 PM
- - DoomFrog   Personally I think the best way to handle movement...   Jul 15 2013, 07:08 PM
- - Shemhazai   From the combat preview, it look like the Agility ...   Jul 15 2013, 09:25 PM
- - Shinxy   Anyone posting that you divide movement across ini...   Jul 15 2013, 10:55 PM
|- - DoomFrog   QUOTE (Shinxy @ Jul 15 2013, 02:55 PM) An...   Jul 16 2013, 06:22 AM
||- - Tzeentch   QUOTE (DoomFrog @ Jul 16 2013, 06:22 AM) ...   Jul 16 2013, 08:44 AM
|- - Psikerlord   QUOTE (Shinxy @ Jul 15 2013, 11:55 PM) An...   Jul 16 2013, 06:24 AM
- - GiraffeShaman   QUOTE Anyone posting that you divide movement acro...   Jul 15 2013, 11:36 PM
- - Lantzer   Whenever I hear about these issues, I keep thinkin...   Jul 16 2013, 12:33 AM
- - GiraffeShaman   Ah, part of the reason I wasn't fully sure mov...   Jul 16 2013, 01:37 AM
- - Psikerlord   reflecting on some examples i think the 5e movemen...   Jul 16 2013, 09:18 AM


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