QUOTE (Skynet @ Jul 15 2013, 07:12 PM)
I think the part about where you are at any given (N)PC-action is the interesting/puzzling bit here.
But it's a problem for which i don't have a good idea/solution yet. I guess you'd always have to interpolate, as logically the movement would be (more or less) evenly distributed over the course of a combat round.
See, and that's my issue with it. Right now it simply isn't distributed at all. It works for Combat turns with exactly one pass. But I can't figure out how it's suppoesed to work in combat turns with more than one pass.
Here's another thing (and that's even from tehexample on page 162). Apparently, you start every turn at walking speed, and only if you move farther than your walking rate, you're considered runing. You declare your movement at the beginning of each pass.
Let's compare two humans, both have Agi 5. One is unlucky (player A) on his initiative roll and only gets a score of 10, the other one (player B) gets 11.
Both start at the same position and want to run 20 meters to the soma spot in the next combat turn.
Combat Turn 1 pass 1:
Player A: Declares he wants to move 20 m. He is considered running and has the respective dicepool modifiers to his attack tests.
Player B: Declares he moves 10 m this pass. He ist still considered walking and has no dicepool modifiers.
Situation at end of pass 1:
Unclear (at least for me
). Possible scenarios:
Player A has moved 20 m. He covered the distance in just 1.5 seconds (half a turn), so in essence he was moving at double speed.
Player A has moved 10 m and is still moving in the next pass where he can't act at all. This is how SR4 has handled this kind of situation. Problem: You don't know exactly where player A is, because you
don't know how many passes there will be this turn. That's nasty.
Player B has moved 10 m in 1.5 seconds (half a turn). Interestingly, this means he was moving with a speed of 20 m per combat turn (aka running movement) but he is considered just walking...
Combat Turn 1 pass 2:
Player A can't act. Either he is waiting at the target destination or he is still under way.
Player B declares he wants to move another 10 m to the target destination. He is now considered running.
Situation at the end of pass 2:
Both players are at their target destination.
The whole thing get's even more complicated when Player C enters the scene. Player C doesn't move at all, but he has an Ini score of 22. So now there are three passes this combat turn...
-CJ
Edit: Made some clarifications.