Apr 27 2004, 11:53 AM
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 27-April 04 From: Everywhere, but nowhere. Member No.: 6,286 |
I've managed to stuff the necessary mods to a body 1 drone, inclusive of weapon, to give it enough intelligence to wander off and attack others by itself. However, I came across a very disturbing revelation.
Turns out that you need to make a sensor roll if the drone 'automatically' attacks. The drone currently only has sensor 1 (not very likely to hit anything), and the big issue is that 1 additional sensor level itself adds 12kg to the entire frame. The drone simply cannot carry anymore (or it is forced to drop it's weapon or it's Autosoft Intepreter). Any solutions to this? I've had no contact with Rigger 3, so I'm using Vehicle Shop (SR2 vehicle generator) stuff. If there are any inaccuracies, I stand corrected. Thanks in advance. |
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GreatChicken Of Drones and the Sensor Test Apr 27 2004, 11:53 AM
mfb get an autosoft interpretatin system and a clearsi... Apr 27 2004, 12:25 PM
Moonwolf If a sensor test is being made with line of sight ... Apr 27 2004, 12:54 PM
GreatChicken Thanks, I'm not expecting it to do that. Just ... Apr 27 2004, 03:05 PM
Zazen Sounds like this thing that I heard about on NPR y... Apr 27 2004, 03:15 PM
Nikoli Problem is, Clearsight cannot be used for combat t... Apr 27 2004, 03:52 PM
BitBasher QUOTE For sensor enhanced gunnery, it drops by 4.E... Apr 27 2004, 04:16 PM
Kagetenshi But they can make Sensor tests without doing Senso... Apr 27 2004, 04:47 PM
A Clockwork Lime Clearsight is limited by the Pilot rating, not the... Apr 27 2004, 04:53 PM
Bearclaw For regular vision, isn't sensor 1 equal to a ... Apr 27 2004, 08:17 PM
Kagetenshi Nope, 50X.
~J Apr 27 2004, 08:19 PM![]() ![]() |
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