Jul 18 2013, 02:08 AM
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
Alright, so this is a culmination of a thought process I've had banging around since I heard about SR5. Full disclosure: my roommate purchased the PDF and I've had a chance to read through it a few times on his tablet, I have not studied it in depth.
When I heard there was a new edition coming out, I was...a little put off. I've only ever played SR4 but as far as I can see, it's a very good system. The overall framework of the system itself is very solid and plays very well, despite a bit of a learning curve. Given the givens, I feel it represents the potential randomness of the real world fairly well, it allows for and encourages player creativity both in gameplay and building a character, and it allows for a sense of challenge as well as giving the player a sense of personal ability and power. It is, in short, fun. There are terabytes worth of pages on this forum alone highlighting the holes (and there are many) in the SR4 system, I have no need to flog that particular fossilized horse anymore. But that said, the overwhelming majority of the problems I've found personally and seen during play were things that could ultimately be fixed without replacing the entire system. I feel like we needed some basic fixes rather than graduating to a whole new system. That said, after reading through the corebook for SR5, I'm not actually seeing too much difference. The character creation system seems like the Karma and Priority system from other versions sort of awkwardly spooning. The majority of the changes I see aren't really changes that seemed to NEED to be made. For instance; instead of having a laundry list of guns that are virtually identical, have a list of gun parts that players assemble to create their own weapons for their own needs with a few pre-mades and do the same for vehicles. Simplify the explosives rules, any game rule that requires me to know/look up square roots of anything is far too complicated. The Matrix needs a little refinement to separate it a bit from the Magic system and make it a little less complex. There are many more and there are dozens of great suggestions on implementing these points and others all over the forum. My basic point is I feel like Shadowrun needed the "Pathfinder" treatment; a tweaking and refining of some rules, replacing of a very small few, and a general overall better polish. In SR5, it kinda feels almost exactly like SR4 with a few minor changes and the changes that did occur were not really necessary changes. |
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Socinus Impressions on 4&5 Jul 18 2013, 02:08 AM
RelentlessImp QUOTE (Socinus @ Jul 17 2013, 09:08 PM) M... Jul 18 2013, 02:16 AM
Abstruse If you think SR5 is just SR4 with some errata, you... Jul 18 2013, 02:21 AM
Wired_SR_AEGIS QUOTE (Abstruse @ Jul 18 2013, 02:21 AM) ... Jul 18 2013, 03:07 AM
SpellBinder QUOTE (Wired_SR_AEGIS @ Jul 17 2013, 08:0... Jul 18 2013, 03:19 AM

Wired_SR_AEGIS QUOTE (SpellBinder @ Jul 18 2013, 04:19 A... Jul 18 2013, 03:37 AM
Tymeaus Jalynsfein QUOTE (Wired_SR_AEGIS @ Jul 17 2013, 08:0... Jul 18 2013, 02:05 PM
Wired_SR_AEGIS QUOTE (Tymeaus Jalynsfein @ Jul 18 2013, 02... Jul 18 2013, 06:50 PM
Tymeaus Jalynsfein QUOTE (Wired_SR_AEGIS @ Jul 18 2013, 11:5... Jul 18 2013, 07:16 PM
Wired_SR_AEGIS QUOTE (Tymeaus Jalynsfein @ Jul 18 2013, 07... Jul 19 2013, 09:28 PM
Tymeaus Jalynsfein QUOTE (Wired_SR_AEGIS @ Jul 19 2013, 02:2... Jul 19 2013, 10:04 PM
Sendaz I have to admit when I first heard some of the cha... Jul 18 2013, 02:34 AM
Socinus I am by no means saying SR5 is bad or worse than S... Jul 18 2013, 03:06 AM
Abstruse All I have to say further is that if you haven... Jul 18 2013, 03:20 AM
SpellBinder No, sure, there's a lot of good I see in SR5. ... Jul 18 2013, 03:44 AM
Wired_SR_AEGIS QUOTE (SpellBinder @ Jul 18 2013, 03:44 A... Jul 18 2013, 03:48 AM
phlapjack77 QUOTE (Wired_SR_AEGIS @ Jul 18 2013, 11:4... Jul 18 2013, 04:22 AM
Wired_SR_AEGIS QUOTE (phlapjack77 @ Jul 18 2013, 04:22 A... Jul 18 2013, 05:10 AM
LovesTha Limits are more about their impact on character cr... Jul 18 2013, 05:19 AM
DWC QUOTE (LovesTha @ Jul 18 2013, 01:19 AM) ... Jul 18 2013, 02:07 PM
Tymeaus Jalynsfein QUOTE (LovesTha @ Jul 17 2013, 10:19 PM) ... Jul 18 2013, 02:10 PM
Isath QUOTE (Tymeaus Jalynsfein @ Jul 18 2013, 04... Jul 18 2013, 06:24 PM
Tymeaus Jalynsfein QUOTE (Isath @ Jul 18 2013, 11:24 AM) Fun... Jul 18 2013, 07:12 PM
DWC The way I see it, if you're not crashing up ag... Jul 18 2013, 02:21 PM
Tymeaus Jalynsfein QUOTE (DWC @ Jul 18 2013, 07:21 AM) The w... Jul 18 2013, 03:15 PM
DWC Some of the Adverse Situation issues can be planne... Jul 18 2013, 03:37 PM
Tymeaus Jalynsfein QUOTE (DWC @ Jul 18 2013, 08:37 AM) Some ... Jul 18 2013, 04:15 PM
Catsnightmare So it still uses fixed target numbers and bonus/pe... Jul 18 2013, 04:28 PM
Jaid QUOTE (Catsnightmare @ Jul 18 2013, 12:28... Jul 18 2013, 04:34 PM
Catsnightmare Then it's still not worth touching with a ten ... Jul 18 2013, 04:40 PM
Epicedion QUOTE (Catsnightmare @ Jul 18 2013, 12:40... Jul 18 2013, 05:15 PM
SpellBinder Friend of mine had a good theory as to why commlin... Jul 19 2013, 12:49 AM
Tymeaus Jalynsfein QUOTE (SpellBinder @ Jul 18 2013, 06:49 P... Jul 19 2013, 01:06 AM
Abstruse QUOTE (SpellBinder @ Jul 18 2013, 06:49 P... Jul 19 2013, 01:11 AM
quentra QUOTE (Abstruse @ Jul 18 2013, 08:11 PM) ... Jul 19 2013, 01:12 AM

Tymeaus Jalynsfein QUOTE (quentra @ Jul 18 2013, 07:12 PM) H... Jul 19 2013, 01:38 AM


Remnar QUOTE (Tymeaus Jalynsfein @ Jul 18 2013, 05... Jul 19 2013, 01:40 AM


phlapjack77 QUOTE (Remnar @ Jul 19 2013, 09:40 AM) Fo... Jul 19 2013, 02:02 AM

Abstruse QUOTE (quentra @ Jul 18 2013, 07:12 PM) H... Jul 19 2013, 01:55 AM

Socinus After sitting down with a much more careful and th... Jul 19 2013, 07:53 AM

quentra QUOTE (Socinus @ Jul 19 2013, 02:53 AM) A... Jul 19 2013, 03:33 PM


phlapjack77 QUOTE (quentra @ Jul 19 2013, 11:33 PM) N... Jul 19 2013, 03:56 PM

RelentlessImp QUOTE (Socinus @ Jul 19 2013, 02:53 AM) W... Jul 19 2013, 08:15 PM

Socinus QUOTE (RelentlessImp @ Jul 19 2013, 08:15... Jul 20 2013, 07:38 AM
SpellBinder QUOTE (Abstruse @ Jul 18 2013, 06:11 PM) ... Jul 19 2013, 01:59 AM
Sendaz QUOTE (SpellBinder @ Jul 18 2013, 08:59 P... Jul 19 2013, 07:41 AM
Bigity Might provide more profit than the guidelines for ... Jul 19 2013, 01:40 AM
Socinus Alright, we get it; Pathfinder business model bad.... Jul 19 2013, 07:39 PM![]() ![]() |
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