Jul 29 2013, 11:04 AM
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
So I started fiddling with this idea back in 3 and 4, though never really got far with it. I was wondering if it might be balanced/plausible/worthwhile in this version. Honestly I'm not sure if this already got covered in a sourcebook/supplement, so I'd appreciate the redirect if so.
Basically I had the idea of a Flexible Adept pool for a physical adept instead of a static array of powers bought. The cost of this flexibility would be an effective 'reduction' of your points available for use at 1 time. You could choose to have static/permanent choices mixed with your flexible pool. In concept, its like the Legion of Superheroes Ultra Boy, who has kryptonian array of abilities but only like 1 at a time. I'm not sure what would be the best way to manage it, somewhere between, 'pick a number of magic points/powerpoints' you wish to direct to the pool and halve it, giving you the number of pp you have floating to use for powers at any given time. So like 2 points means you have 1 PP of 'whatever' that you can spend as you will to manifest whatever abilities up to the cost as if you bought it. Probably something of Karma expenditure to 'learn' a new ability to add to the rotation, so you don't immediately get access to all Adept powers. So at 3 pts you get 1.5, 4 you get 2, etc. You could dump all 6 of your initial points into a variable pool of 3, or something. So in comparison to a static adept, at baseline you'd not be able to buy boosted reflexes (magic) rating 3, since that costs 3.5 points...and you only have '3'. Too much? Not useful enough? Too much of a pain? Thoughts? |
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Voran Flexible Adept Jul 29 2013, 11:04 AM
phlapjack77 QUOTE (Voran @ Jul 29 2013, 07:04 PM) So ... Jul 29 2013, 11:20 AM
Makki actually it's a cool idea. My initial thoughts... Jul 29 2013, 01:55 PM
Chance359 back in second edition someone on the forums of th... Jul 29 2013, 02:32 PM
Jaid own half a dozen qi focuses. activate one at a tim... Jul 31 2013, 03:12 AM
thorya Hmmm. . . A magical character that can have some a... Jul 31 2013, 03:26 AM
phlapjack77 QUOTE (thorya @ Jul 31 2013, 11:26 AM) Mi... Jul 31 2013, 03:58 AM
Maelstrome Are you familiar with infusion from 3rd edition? I... Jul 31 2013, 04:20 AM
phlapjack77 QUOTE (Maelstrome @ Jul 31 2013, 12:20 PM... Jul 31 2013, 05:06 AM
Makki QUOTE (phlapjack77 @ Jul 31 2013, 07:06 A... Jul 31 2013, 05:13 AM
phlapjack77 QUOTE (Makki @ Jul 31 2013, 01:13 PM) wel... Jul 31 2013, 05:20 AM
Shinobi Killfist Now I hate them and they are banned from my games ... Jul 31 2013, 05:22 AM
Voran Ooh magical skillwires, heh thanks that's givi... Jul 31 2013, 06:01 AM
DMiller Here's my take on this idea.
New Adept Power ... Jul 31 2013, 06:50 AM
Fyndhal QUOTE (DMiller @ Jul 31 2013, 01:50 AM) H... Aug 1 2013, 09:15 PM
Voran QUOTE (Fyndhal @ Aug 1 2013, 04:15 PM) I ... Aug 1 2013, 10:13 PM
Voran Hm, I see what you mean. Yeah, doubling the cost ... Jul 31 2013, 07:40 AM
phlapjack77 QUOTE (DMiller @ Jul 31 2013, 02:50 PM) H... Jul 31 2013, 07:50 AM
DMiller QUOTE (Voran @ Jul 31 2013, 04:40 PM) Hm,... Jul 31 2013, 07:57 AM
Voran With the framework we have so far, anyone see a wa... Jul 31 2013, 09:57 AM
Chance359 I see a complex action being to quick to change po... Jul 31 2013, 03:29 PM
DMiller QUOTE (Chance359 @ Aug 1 2013, 12:29 AM) ... Aug 1 2013, 06:44 AM
phlapjack77 QUOTE (Chance359 @ Jul 31 2013, 11:29 PM)... Aug 1 2013, 07:36 AM
Voran QUOTE (phlapjack77 @ Aug 1 2013, 02:36 AM... Aug 1 2013, 08:31 AM
Voran Fiddling a bit more, it occurs to me that without ... Aug 10 2013, 09:33 AM![]() ![]() |
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