Apr 30 2004, 04:36 AM
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Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 2-January 04 From: California Protectorate Member No.: 5,949 |
A bit ago, I realized something about the melee system that bothered me.
If you have a very high init and you use guns, you can shoot at someone every init pass you get. You may use up all your combat dice, but you still have opportunity to do some serious damage. Now, pretend that you have high init, and you're in melee. You get your extra passes..and the opponent still gets to oppose it with his melee dice. Shouldn't there be some bonus for being much, much faster to you opponent? I mean, if he actually for some reason has more melee dice than you , you would be the one disadvantaged by attacking continuously. If you go ranged, then you could just keep shooting with no real worries. Did I miss something here? |
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Shev Melee and lots of init passes...bad? Apr 30 2004, 04:36 AM
Smiley This has been diiscussed, but i can't remember... Apr 30 2004, 04:39 AM
Entropy Kid This has been discussed *a lot* and examined from ... Apr 30 2004, 04:42 AM
Arethusa Personally, I was looking at this recently and I w... Apr 30 2004, 04:47 AM
Smiley That's good... usually the difference in passe... Apr 30 2004, 04:54 AM
Kakkaraun I agree, that is a pretty damn nifty rule. Apr 30 2004, 04:55 AM
Smiley QUOTE (Kakkaraun @ Apr 29 2004, 11:55 PM) I a... Apr 30 2004, 04:58 AM
Shev I like that idea too. Would you apply this bonus ... Apr 30 2004, 05:01 AM
Fahr meh,
I think someone who is faster and has no or... Apr 30 2004, 05:12 AM
Diesel I'd go for the latter, if forced to choose.
P... Apr 30 2004, 05:13 AM
Arethusa I would apply it to all passes of all characters a... Apr 30 2004, 05:16 AM
Eyeless Blond QUOTE (Entropy Kid) This has been discussed *a lot... Apr 30 2004, 05:39 AM
Smiley But when two people are that closely matched with ... Apr 30 2004, 05:46 AM
BitBasher QUOTE I like the idea of limitin a person's ab... Apr 30 2004, 05:47 AM
John Campbell QUOTE (Arethusa)Even under this rule, being faster... Apr 30 2004, 05:55 AM
Eyeless Blond QUOTE (BitBasher) QUOTE I like the idea of limitin... Apr 30 2004, 06:01 AM
A Clockwork Lime My personal house rule:
You can sacrifice an init... Apr 30 2004, 06:15 AM
BitBasher QUOTE Which differs how from the similar example o... Apr 30 2004, 06:49 AM
A Clockwork Lime Wha...?
Melee combat has the same visibility modi... Apr 30 2004, 06:54 AM
I Eat Time QUOTE (Fahr) meh,
I think someone who is faster ... Apr 30 2004, 06:59 AM
Person 404 QUOTE (A Clockwork Lime) Wha...?
Melee combat has... Apr 30 2004, 07:03 AM
A Clockwork Lime Right, which is why I put it at 6-8 instead of 6 t... Apr 30 2004, 07:06 AM
Arethusa QUOTE (John Campbell) QUOTE (Arethusa)Even under t... Apr 30 2004, 07:30 AM
Person 404 Ok... I guess it has the same visibility modifiers... Apr 30 2004, 07:31 AM
BitBasher Actually I was primarily referring to cover and mo... Apr 30 2004, 07:31 AM
A Clockwork Lime Right, and melee combat has Reach and Positioning,... Apr 30 2004, 07:34 AM
Arethusa The modifiers themselves are quite a bit less seve... Apr 30 2004, 07:46 AM
A Clockwork Lime Not enough for a flat 4 each and every time as Bit... Apr 30 2004, 07:47 AM
Zazen I'll chime in here with Bit to say that melee ... Apr 30 2004, 07:48 AM
Dissonance Heh. I've got a friend who plays a mage (not ... Apr 30 2004, 07:49 AM
Lilt It's worth noting that adepts with centering o... Apr 30 2004, 11:37 AM
A Clockwork Lime As far as I know, the effects of Centering don... Apr 30 2004, 12:49 PM
Moon-Hawk My house rule:
I have found this house-rule to be ... Apr 30 2004, 02:22 PM
TinkerGnome If I were not to like the rules as they are (which... Apr 30 2004, 02:35 PM
ShadowGhost How fast you move doesn't necessarily give you... Apr 30 2004, 02:57 PM
TinkerGnome This gets into a discussion of speed vs. reaction.... Apr 30 2004, 03:00 PM
Moon-Hawk And faster reactions DO make you a better fighter ... Apr 30 2004, 03:05 PM
toturi QUOTE (ShadowGhost) How fast you move doesn't ... Apr 30 2004, 03:06 PM
ShadowGhost Strikes travel one of two ways, either straight (l... Apr 30 2004, 03:55 PM
Eyeless Blond QUOTE (ShadowGhost) Faster does not automatically ... Apr 30 2004, 04:32 PM
Kagetenshi Physics is not discarded, merely extended. Magic=e... Apr 30 2004, 04:42 PM
Kakkaraun You quite possibly just opened an immense can of w... Apr 30 2004, 04:45 PM
ShadowGhost QUOTE (Eyeless Blond @ Apr 30 2004, 04:32 PM)... Apr 30 2004, 05:05 PM
Nerbert I think it goes without saying that anyone with th... Apr 30 2004, 05:12 PM
Lilt QUOTE (A Clockwork Lime) As far as I know, the eff... Apr 30 2004, 05:26 PM
BitBasher Also, if you can change the direction of a blow mi... Apr 30 2004, 05:26 PM
Moon-Hawk QUOTE (Nerbert) I think it goes without saying tha... Apr 30 2004, 05:34 PM
TinkerGnome If you're getting your rear end handed to you ... Apr 30 2004, 06:33 PM
mcb Wouldn't that be bad role-playing if you know ... Apr 30 2004, 06:55 PM
Kagetenshi Yes. But after a round of combat, it's usually... Apr 30 2004, 07:01 PM
Arethusa A difference in skill of one point with the slight... Apr 30 2004, 07:08 PM
TinkerGnome Well, in that example, there were two rounds of me... Apr 30 2004, 07:10 PM
A Clockwork Lime Opponent A: Martial Arts X, Quickness 1[x1], React... Apr 30 2004, 07:12 PM
TinkerGnome Actually, this whole argument is based on a false ... Apr 30 2004, 07:20 PM
RangerJoe Call me crazy, but a high-initiative melee fighter... Apr 30 2004, 07:26 PM
A Clockwork Lime They're all using Whirling and, as such, no pe... Apr 30 2004, 07:31 PM
BitBasher Now try a set Without the optional whirling rules.... Apr 30 2004, 07:47 PM
Kagetenshi Those rolls were worse than average statistically ... Apr 30 2004, 07:48 PM
ShadowGhost Actually with two players who are equal in skill l... Apr 30 2004, 07:51 PM
TinkerGnome ACL, there's no way to eliminate the penalties... Apr 30 2004, 07:54 PM
BitBasher TinkerGnome, he had his attackers whirling for no ... Apr 30 2004, 07:57 PM
TinkerGnome No... on A's turn to attack, he takes a penalt... Apr 30 2004, 08:01 PM
BitBasher Correct, and lets not forget they get combat pool.... Apr 30 2004, 08:04 PM
A Clockwork Lime Tinker, there's only a flat +1 modifier, perio... Apr 30 2004, 08:13 PM
TinkerGnome QUOTE (A Clockwork Lime @ Apr 30 2004, 04:13 ... Apr 30 2004, 08:14 PM
A Clockwork Lime He's not attacking multiple opponents (that... Apr 30 2004, 08:15 PM
TinkerGnome Oh, I get it. I misread your notation. Anyway, t... Apr 30 2004, 08:17 PM
BitBasher And now lets add in combat pool.
A is toast on th... Apr 30 2004, 08:27 PM
A Clockwork Lime Fine. They both have an Intelligence and Willpowe... Apr 30 2004, 08:30 PM
krishcane Alright, that settles it then. Next character I... Apr 30 2004, 08:32 PM
BitBasher QUOTE Fine. They both have an Intelligence and Wil... Apr 30 2004, 08:33 PM
A Clockwork Lime I'm not being sarcastic about them. You'r... Apr 30 2004, 08:37 PM
Nikoli Sick thought, phys ad, 6 unarmed skill, 6 Unarmed ... Apr 30 2004, 08:39 PM
BitBasher You think using combat pool is grasping? as in it... Apr 30 2004, 08:54 PM
I Eat Time Ok, for the purposes of this argument, I'm goi... Apr 30 2004, 09:00 PM
Mr. Woodchuck We are all aware that you can disengage melee comb... Apr 30 2004, 09:07 PM
Person 404 Try looking at it from the other angle, as Lime hi... Apr 30 2004, 09:27 PM
Kagetenshi Shift the point at which the defender does damage.... Apr 30 2004, 09:54 PM
A Clockwork Lime It's easier to only allow a single Counterstri... Apr 30 2004, 10:29 PM
Nikoli I didn't mean to say Combat pool is rarely use... Apr 30 2004, 10:56 PM
Cain I've run the numbers on multiple threads befor... May 1 2004, 12:24 AM
A Clockwork Lime So now you're trying to say its a psychic powe... May 1 2004, 12:26 AM
Kakkaraun QUOTE (A Clockwork Lime) So now you're trying ... May 1 2004, 12:37 AM
BitBasher If you're competent, the act of stopping an at... May 1 2004, 01:04 AM
Dashifen QUOTE (I Eat Time @ Apr 30 2004, 04:00 PM) Ok... May 1 2004, 01:12 AM
Arethusa QUOTE (BitBasher) If you're competent, the act... May 1 2004, 03:01 AM
BitBasher I didn't even mention abstraction, and at the ... May 1 2004, 04:04 AM
TinkerGnome The rules aren't quite realistic, but they see... May 1 2004, 04:06 AM
I Eat Time QUOTE (Dashifen) I'd have to say, though, that... May 1 2004, 04:15 AM
I Eat Time QUOTE (TinkerGnome) If I were to change the rules,... May 1 2004, 04:17 AM
TinkerGnome There are reasons not to go full defense even with... May 1 2004, 04:31 AM
I Eat Time Ack, you're right. I thought on Full Defense, ... May 1 2004, 04:36 AM
Cain QUOTE So now you're trying to say its a psychi... May 1 2004, 06:17 AM
A Clockwork Lime QUOTE Nope. I'm saying that when you win a mel... May 1 2004, 06:41 AM
Cain QUOTE Actually, yes, it does. The damage you infli... May 1 2004, 07:46 AM
TinkerGnome QUOTE (Cain @ May 1 2004, 02:17 AM) QUOTE The... May 1 2004, 02:40 PM
A Clockwork Lime Woohoo! That dikote treatment you applied to ... May 1 2004, 04:52 PM
BitBasher ACL please reread your own "grasping at straw... May 1 2004, 06:14 PM
A Clockwork Lime Why? You guys are the ones claiming that a counte... May 1 2004, 06:28 PM
Herald of Verjigorm The defender could slightly shift the sword while ... May 1 2004, 06:34 PM![]() ![]() |
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