IPB

Welcome Guest ( Log In | Register )

> Melee and lots of init passes...bad?
Shev
post Apr 30 2004, 04:36 AM
Post #1


Moving Target
**

Group: Members
Posts: 386
Joined: 2-January 04
From: California Protectorate
Member No.: 5,949



A bit ago, I realized something about the melee system that bothered me.

If you have a very high init and you use guns, you can shoot at someone every init pass you get. You may use up all your combat dice, but you still have opportunity to do some serious damage.

Now, pretend that you have high init, and you're in melee. You get your extra passes..and the opponent still gets to oppose it with his melee dice.

Shouldn't there be some bonus for being much, much faster to you opponent? I mean, if he actually for some reason has more melee dice than you , you would be the one disadvantaged by attacking continuously. If you go ranged, then you could just keep shooting with no real worries.

Did I miss something here?
Go to the top of the page
 
+Quote Post

Posts in this topic
- Shev   Melee and lots of init passes...bad?   Apr 30 2004, 04:36 AM
- - Smiley   This has been diiscussed, but i can't remember...   Apr 30 2004, 04:39 AM
- - Entropy Kid   This has been discussed *a lot* and examined from ...   Apr 30 2004, 04:42 AM
- - Arethusa   Personally, I was looking at this recently and I w...   Apr 30 2004, 04:47 AM
- - Smiley   That's good... usually the difference in passe...   Apr 30 2004, 04:54 AM
- - Kakkaraun   I agree, that is a pretty damn nifty rule.   Apr 30 2004, 04:55 AM
- - Smiley   QUOTE (Kakkaraun @ Apr 29 2004, 11:55 PM) I a...   Apr 30 2004, 04:58 AM
- - Shev   I like that idea too. Would you apply this bonus ...   Apr 30 2004, 05:01 AM
- - Fahr   meh, I think someone who is faster and has no or...   Apr 30 2004, 05:12 AM
- - Diesel   I'd go for the latter, if forced to choose. P...   Apr 30 2004, 05:13 AM
- - Arethusa   I would apply it to all passes of all characters a...   Apr 30 2004, 05:16 AM
- - Eyeless Blond   QUOTE (Entropy Kid) This has been discussed *a lot...   Apr 30 2004, 05:39 AM
- - Smiley   But when two people are that closely matched with ...   Apr 30 2004, 05:46 AM
- - BitBasher   QUOTE I like the idea of limitin a person's ab...   Apr 30 2004, 05:47 AM
- - John Campbell   QUOTE (Arethusa)Even under this rule, being faster...   Apr 30 2004, 05:55 AM
- - Eyeless Blond   QUOTE (BitBasher) QUOTE I like the idea of limitin...   Apr 30 2004, 06:01 AM
- - A Clockwork Lime   My personal house rule: You can sacrifice an init...   Apr 30 2004, 06:15 AM
- - BitBasher   QUOTE Which differs how from the similar example o...   Apr 30 2004, 06:49 AM
- - A Clockwork Lime   Wha...? Melee combat has the same visibility modi...   Apr 30 2004, 06:54 AM
- - I Eat Time   QUOTE (Fahr) meh, I think someone who is faster ...   Apr 30 2004, 06:59 AM
- - Person 404   QUOTE (A Clockwork Lime) Wha...? Melee combat has...   Apr 30 2004, 07:03 AM
- - A Clockwork Lime   Right, which is why I put it at 6-8 instead of 6 t...   Apr 30 2004, 07:06 AM
- - Arethusa   QUOTE (John Campbell) QUOTE (Arethusa)Even under t...   Apr 30 2004, 07:30 AM
- - Person 404   Ok... I guess it has the same visibility modifiers...   Apr 30 2004, 07:31 AM
- - BitBasher   Actually I was primarily referring to cover and mo...   Apr 30 2004, 07:31 AM
- - A Clockwork Lime   Right, and melee combat has Reach and Positioning,...   Apr 30 2004, 07:34 AM
- - Arethusa   The modifiers themselves are quite a bit less seve...   Apr 30 2004, 07:46 AM
- - A Clockwork Lime   Not enough for a flat 4 each and every time as Bit...   Apr 30 2004, 07:47 AM
- - Zazen   I'll chime in here with Bit to say that melee ...   Apr 30 2004, 07:48 AM
- - Dissonance   Heh. I've got a friend who plays a mage (not ...   Apr 30 2004, 07:49 AM
- - Lilt   It's worth noting that adepts with centering o...   Apr 30 2004, 11:37 AM
- - A Clockwork Lime   As far as I know, the effects of Centering don...   Apr 30 2004, 12:49 PM
- - Moon-Hawk   My house rule: I have found this house-rule to be ...   Apr 30 2004, 02:22 PM
- - TinkerGnome   If I were not to like the rules as they are (which...   Apr 30 2004, 02:35 PM
- - ShadowGhost   How fast you move doesn't necessarily give you...   Apr 30 2004, 02:57 PM
- - TinkerGnome   This gets into a discussion of speed vs. reaction....   Apr 30 2004, 03:00 PM
- - Moon-Hawk   And faster reactions DO make you a better fighter ...   Apr 30 2004, 03:05 PM
- - toturi   QUOTE (ShadowGhost) How fast you move doesn't ...   Apr 30 2004, 03:06 PM
- - ShadowGhost   Strikes travel one of two ways, either straight (l...   Apr 30 2004, 03:55 PM
- - Eyeless Blond   QUOTE (ShadowGhost) Faster does not automatically ...   Apr 30 2004, 04:32 PM
- - Kagetenshi   Physics is not discarded, merely extended. Magic=e...   Apr 30 2004, 04:42 PM
- - Kakkaraun   You quite possibly just opened an immense can of w...   Apr 30 2004, 04:45 PM
- - ShadowGhost   QUOTE (Eyeless Blond @ Apr 30 2004, 04:32 PM)...   Apr 30 2004, 05:05 PM
- - Nerbert   I think it goes without saying that anyone with th...   Apr 30 2004, 05:12 PM
- - Lilt   QUOTE (A Clockwork Lime) As far as I know, the eff...   Apr 30 2004, 05:26 PM
- - BitBasher   Also, if you can change the direction of a blow mi...   Apr 30 2004, 05:26 PM
- - Moon-Hawk   QUOTE (Nerbert) I think it goes without saying tha...   Apr 30 2004, 05:34 PM
- - TinkerGnome   If you're getting your rear end handed to you ...   Apr 30 2004, 06:33 PM
- - mcb   Wouldn't that be bad role-playing if you know ...   Apr 30 2004, 06:55 PM
- - Kagetenshi   Yes. But after a round of combat, it's usually...   Apr 30 2004, 07:01 PM
- - Arethusa   A difference in skill of one point with the slight...   Apr 30 2004, 07:08 PM
- - TinkerGnome   Well, in that example, there were two rounds of me...   Apr 30 2004, 07:10 PM
- - A Clockwork Lime   Opponent A: Martial Arts X, Quickness 1[x1], React...   Apr 30 2004, 07:12 PM
- - TinkerGnome   Actually, this whole argument is based on a false ...   Apr 30 2004, 07:20 PM
- - RangerJoe   Call me crazy, but a high-initiative melee fighter...   Apr 30 2004, 07:26 PM
- - A Clockwork Lime   They're all using Whirling and, as such, no pe...   Apr 30 2004, 07:31 PM
- - BitBasher   Now try a set Without the optional whirling rules....   Apr 30 2004, 07:47 PM
- - Kagetenshi   Those rolls were worse than average statistically ...   Apr 30 2004, 07:48 PM
- - ShadowGhost   Actually with two players who are equal in skill l...   Apr 30 2004, 07:51 PM
- - TinkerGnome   ACL, there's no way to eliminate the penalties...   Apr 30 2004, 07:54 PM
- - BitBasher   TinkerGnome, he had his attackers whirling for no ...   Apr 30 2004, 07:57 PM
- - TinkerGnome   No... on A's turn to attack, he takes a penalt...   Apr 30 2004, 08:01 PM
- - BitBasher   Correct, and lets not forget they get combat pool....   Apr 30 2004, 08:04 PM
- - A Clockwork Lime   Tinker, there's only a flat +1 modifier, perio...   Apr 30 2004, 08:13 PM
- - TinkerGnome   QUOTE (A Clockwork Lime @ Apr 30 2004, 04:13 ...   Apr 30 2004, 08:14 PM
- - A Clockwork Lime   He's not attacking multiple opponents (that...   Apr 30 2004, 08:15 PM
- - TinkerGnome   Oh, I get it. I misread your notation. Anyway, t...   Apr 30 2004, 08:17 PM
- - BitBasher   And now lets add in combat pool. A is toast on th...   Apr 30 2004, 08:27 PM
- - A Clockwork Lime   Fine. They both have an Intelligence and Willpowe...   Apr 30 2004, 08:30 PM
- - krishcane   Alright, that settles it then. Next character I...   Apr 30 2004, 08:32 PM
- - BitBasher   QUOTE Fine. They both have an Intelligence and Wil...   Apr 30 2004, 08:33 PM
- - A Clockwork Lime   I'm not being sarcastic about them. You'r...   Apr 30 2004, 08:37 PM
- - Nikoli   Sick thought, phys ad, 6 unarmed skill, 6 Unarmed ...   Apr 30 2004, 08:39 PM
- - BitBasher   You think using combat pool is grasping? as in it...   Apr 30 2004, 08:54 PM
- - I Eat Time   Ok, for the purposes of this argument, I'm goi...   Apr 30 2004, 09:00 PM
- - Mr. Woodchuck   We are all aware that you can disengage melee comb...   Apr 30 2004, 09:07 PM
- - Person 404   Try looking at it from the other angle, as Lime hi...   Apr 30 2004, 09:27 PM
- - Kagetenshi   Shift the point at which the defender does damage....   Apr 30 2004, 09:54 PM
- - A Clockwork Lime   It's easier to only allow a single Counterstri...   Apr 30 2004, 10:29 PM
- - Nikoli   I didn't mean to say Combat pool is rarely use...   Apr 30 2004, 10:56 PM
- - Cain   I've run the numbers on multiple threads befor...   May 1 2004, 12:24 AM
- - A Clockwork Lime   So now you're trying to say its a psychic powe...   May 1 2004, 12:26 AM
- - Kakkaraun   QUOTE (A Clockwork Lime) So now you're trying ...   May 1 2004, 12:37 AM
- - BitBasher   If you're competent, the act of stopping an at...   May 1 2004, 01:04 AM
- - Dashifen   QUOTE (I Eat Time @ Apr 30 2004, 04:00 PM) Ok...   May 1 2004, 01:12 AM
- - Arethusa   QUOTE (BitBasher) If you're competent, the act...   May 1 2004, 03:01 AM
- - BitBasher   I didn't even mention abstraction, and at the ...   May 1 2004, 04:04 AM
- - TinkerGnome   The rules aren't quite realistic, but they see...   May 1 2004, 04:06 AM
- - I Eat Time   QUOTE (Dashifen) I'd have to say, though, that...   May 1 2004, 04:15 AM
- - I Eat Time   QUOTE (TinkerGnome) If I were to change the rules,...   May 1 2004, 04:17 AM
- - TinkerGnome   There are reasons not to go full defense even with...   May 1 2004, 04:31 AM
- - I Eat Time   Ack, you're right. I thought on Full Defense, ...   May 1 2004, 04:36 AM
- - Cain   QUOTE So now you're trying to say its a psychi...   May 1 2004, 06:17 AM
- - A Clockwork Lime   QUOTE Nope. I'm saying that when you win a mel...   May 1 2004, 06:41 AM
- - Cain   QUOTE Actually, yes, it does. The damage you infli...   May 1 2004, 07:46 AM
- - TinkerGnome   QUOTE (Cain @ May 1 2004, 02:17 AM) QUOTE The...   May 1 2004, 02:40 PM
- - A Clockwork Lime   Woohoo! That dikote treatment you applied to ...   May 1 2004, 04:52 PM
- - BitBasher   ACL please reread your own "grasping at straw...   May 1 2004, 06:14 PM
- - A Clockwork Lime   Why? You guys are the ones claiming that a counte...   May 1 2004, 06:28 PM
- - Herald of Verjigorm   The defender could slightly shift the sword while ...   May 1 2004, 06:34 PM
2 Pages V   1 2 >


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 6th June 2026 - 03:05 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.