Sep 16 2013, 07:58 PM
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Target ![]() Group: Members Posts: 1 Joined: 15-September 13 Member No.: 153,465 |
I'm a GM prepping a 4e campaign. I ran a ton of 1e back in the 90s, but have been away since then, so I know the broad outlines of the world but I'm still getting up to speed on the specifics. With that in mind, I wonder if anything has been done about a problem that used to drive me to distraction: astral recon.
Basically, whenever possible before going into a potentially dangerous situation like a meet, the team mage would simply project and scope the whole place out. Not every opposition force has mages or spirits for "air cover", and those that don't pretty much get their whole setup blown. Numbers, weapons, physical layout, all are ease to suss out when you're a physically invulnerable ghost and the opposition can't even see you let alone stop you. Now obviously this does not apply to secure areas, but astral security is expensive and complicated, leaving most of the world as a mage's playground. Am I missing something? Is there a reason why this trick would not work this well? All I could think to do would be to make astral space more dangerous, with rogue spirits and the like looking to take a bite out of an unwary astral voyager. I would value any guidance on this issue. If possible, please be kind enough to include citations to help me find the rules and info I may be missing. Many thanks in advance. -Jet |
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JetBlack The Astral Recon Problem [4e] Sep 16 2013, 07:58 PM
RHat Not every place has a mage on site, but they might... Sep 16 2013, 08:16 PM
Medicineman what about a meeting in the Matrix
what about Dual... Sep 16 2013, 08:24 PM
Voran In the general sense, Astral Recon isn't foolp... Sep 16 2013, 08:29 PM
kzt For example, a gun, even in plain sight, isn't... Sep 16 2013, 09:39 PM
Bearclaw I believe the OP may have explained why they are h... Sep 16 2013, 09:46 PM
Sendaz Suggest you look in pgs 126 & 127 of Street M... Sep 16 2013, 10:48 PM
RHat Oh, and the other thing to consider that is a seri... Sep 16 2013, 10:53 PM
Sendaz QUOTE (RHat @ Sep 16 2013, 06:53 PM) Oh, ... Sep 16 2013, 10:58 PM
Epicedion This crosses all editions, because a solid physica... Sep 16 2013, 10:55 PM
Nath Regarding building layout, remember you cannot tak... Sep 16 2013, 11:03 PM
Voran Astral Assensing takes time, an 'observe in de... Sep 16 2013, 11:25 PM
Tymeaus Jalynsfein QUOTE (Voran @ Sep 16 2013, 05:25 PM) Ast... Sep 17 2013, 01:32 AM
Slithery D I think almost every facility worth minimally guar... Sep 17 2013, 02:05 AM
toturi QUOTE (Slithery D @ Sep 17 2013, 10:05 AM... Sep 17 2013, 02:23 AM
Dolanar I personally take Astral Perception on every Adept... Sep 17 2013, 02:18 AM
toturi QUOTE (Dolanar @ Sep 17 2013, 10:18 AM) I... Sep 17 2013, 02:29 AM
Chinane QUOTE (toturi @ Sep 17 2013, 03:29 AM) No... Sep 17 2013, 09:38 AM
toturi QUOTE (Chinane @ Sep 17 2013, 05:38 PM) Y... Sep 17 2013, 02:01 PM
Chinane QUOTE (toturi @ Sep 17 2013, 03:01 PM) Is... Sep 17 2013, 02:11 PM
toturi QUOTE (Chinane @ Sep 17 2013, 10:11 PM) I... Sep 17 2013, 03:29 PM
DireRadiant QUOTE (JetBlack @ Sep 16 2013, 01:58 PM) ... Sep 17 2013, 02:48 AM
FuelDrop QUOTE (DireRadiant @ Sep 17 2013, 10:48 A... Sep 17 2013, 03:04 AM
Voran Part of the thing though is they can't readily... Sep 17 2013, 03:02 AM
Shemhazai I would say that astral defense is not so expensiv... Sep 17 2013, 09:26 AM
Chinane QUOTE (Shemhazai @ Sep 17 2013, 10:26 AM)... Sep 17 2013, 09:43 AM
Shemhazai I'm fairly certain that these magesight eyedro... Sep 17 2013, 05:07 PM
Tymeaus Jalynsfein QUOTE (Shemhazai @ Sep 17 2013, 11:07 AM)... Sep 17 2013, 05:10 PM![]() ![]() |
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