May 3 2004, 06:13 PM
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
I've been asked to help design a character, whose player wants to use a wire to strangle people. The problem is that I don't remember where rules for that are. Cannon Companion?
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JongWK Rules for strangling a character? May 3 2004, 06:13 PM
FlakJacket There are rules for holding your breath/oxygen dep... May 3 2004, 06:22 PM
Kagetenshi More oxygen than nutrients, but yeah, it's mor... May 3 2004, 06:24 PM
FlakJacket Well I kinda classed oxygen as a nutrient but than... May 3 2004, 06:27 PM
Arethusa Assuming that you're referring to a garrote, w... May 3 2004, 06:40 PM
DeadNeon Also regarding garrotes and physical damage: They ... May 3 2004, 06:49 PM
Shadow When you stab him with the knife, like Arethusa sa... May 3 2004, 06:59 PM
kevyn668 How about (STR+3)L. Physical. Per Phase. And then ... May 3 2004, 07:02 PM
booklord Just to be be clear.....
We're talking about ... May 3 2004, 07:17 PM
kevyn668 Sentry Elimination 101
QUOTE (Shadow)When yo... May 3 2004, 07:27 PM
Kagetenshi Yeah, 'cause it's not possible. You cannot... May 3 2004, 07:28 PM
booklord QUOTE Yeah, 'cause it's not possible. You ... May 3 2004, 07:36 PM
Kagetenshi Fair enough
~J May 3 2004, 07:42 PM
Arethusa QUOTE (Shadow) When you stab him with the knife, l... May 3 2004, 07:46 PM
Lilt The Thugs (AKA Thugees), a religious extremist gro... May 3 2004, 08:55 PM
Arethusa You can actually hold out in somewhat diminishing ... May 3 2004, 09:02 PM
Lilt Hmm. What would be the TN to melee-attack someone ... May 3 2004, 09:15 PM
Arethusa It is, but keep in mind that garrotes don't wo... May 3 2004, 09:18 PM
kevyn668 QUOTE As for damage code, IIRC you can't stay ... May 3 2004, 09:22 PM
A Clockwork Lime The Manriki-Gusari handles it through Stun damage ... May 3 2004, 09:44 PM
Arethusa I'd add a physical damage component of (Str+1)... May 3 2004, 10:00 PM
hobgoblin and can be made by a usefull length of wire and so... May 3 2004, 10:38 PM
Arethusa Uh, I don't know what you think a garrote is, ... May 3 2004, 11:17 PM
kevyn668 QUOTE (Arethusa) Uh, I don't know what you thi... May 3 2004, 11:28 PM
Swing Kid QUOTE (JongWK) I've been asked to help design ... May 3 2004, 11:28 PM
kevyn668 QUOTE (Swing Kid) QUOTE (JongWK @ May 3 2004,... May 3 2004, 11:30 PM
Arethusa QUOTE (Swing Kid @ May 3 2004, 07:28 PM) QUOT... May 3 2004, 11:34 PM
kevyn668 Yeah, I know. I'm pointing out that there a po... May 3 2004, 11:41 PM
A Clockwork Lime QUOTE (Arethusa) I'd add a physical damage com... May 4 2004, 12:00 AM
kevyn668 QUOTE
The high Availability is only for the ... May 4 2004, 12:04 AM
A Clockwork Lime I know I'd have trouble finding a premade garr... May 4 2004, 12:15 AM
Kagetenshi You can find them in art stores. They're used ... May 4 2004, 12:29 AM
A Clockwork Lime But are they perfect length for strangling, with a... May 4 2004, 12:45 AM
FlakJacket Piano wire? Only if you want things to get a bit b... May 4 2004, 01:31 AM
Daishi I need to get some sleep or read more carefully. ... May 4 2004, 01:59 AM
kevyn668 QUOTE (A Clockwork Lime @ May 4 2004, 12:15 A... May 4 2004, 04:47 AM
Arethusa A clay cutter would basically be on the level of a... May 4 2004, 04:49 AM
kevyn668 Now that I think about it, a garrot is pretty much... May 4 2004, 04:55 AM
John Campbell QUOTE (booklord) We're talking about using nor... May 4 2004, 05:02 AM
A Clockwork Lime QUOTE (kevyn668 @ May 3 2004, 10:55 PM) Now t... May 4 2004, 05:29 AM
moosegod Now the biggy- what skill would you use?
Since I ... May 4 2004, 05:37 AM
A Clockwork Lime Garotte skill (STR linked) that can default to Una... May 4 2004, 05:38 AM
FlakJacket Something like this is what's probably meant b... May 4 2004, 05:46 AM
Blades The main objective of a garrot is to cut the blood... May 4 2004, 10:45 AM
Firewall Personally, I would say that it is a bad idea. Na... May 4 2004, 04:00 PM
A Clockwork Lime Have you ever watched a movie where someone used a... May 4 2004, 04:11 PM![]() ![]() |
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