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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
Okay, our group has been looking through the preview and the milspec armour caught our eyes. However, when you stop to think about it this stuff is a bit of a game breaker.
For instance, let's say that someone in medium milspec armour + helmet with a body of 4 is in a fight and someone opens up on him at full auto with an Ares Alpha assault rifle full of APDS, and gets a not exactly measly 5 hits. Now our MM soldier has hardened armour 21, which is reduced to 15 by the net -6 AP of the rifle. the damage he's dealing with is 16 points, enough to outright floor most characters. Now 8 points of damage is automatically soaked by the hardened armour, leaving 8 to soak on 19 dice. 19 dice averages 6 1/3 hits, which we round down to 6 leaving 2 damage. If the guy in the milspec had a measly 2 points of dermal plating or plastic bone lacing this becomes a single point of stun. Now obviously this means that you need to deploy heavy weapons to deal with Milspec armour, but if there are any PCs without milspec then they'll go down from even standing nearby. Also, you need seriously heavy weapons. HE grenades will have no effect on this guy. The rule becomes all milspec or no milspec. One other side effect is that any serious opposition will be carrying assault cannons and missile launchers, which are apparently standard issue in modern armies... |
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Lo-Fi Version | Time is now: 28th July 2025 - 03:47 PM |
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