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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Hi
Our GM has decided he'd like to run a game set (or a least starting) in prison. Are there any good sourcebooks for this? Any information or full write-ups would be good, but there's a few specific bits of information we'd like (the rest can be extrapolated from real-world). 1) How do prisons handle magic users long-term? I can't see 24/7 mage hoods being a solution. 2) How do prisons handle cyberware and bioware? Some things can be easily disabled, but what about (for example) bone lacing, or muscle toner, or an internal deck or commlink? We've been put in a temporary lockup already and the internal deck had a plug in the socket, and there is no outside access so it's on but of limited use. The mage had mage cuffs but no hood, so he could cast but only once before being shocked into unconsciousness. The adept wasn't restricted at all, as we didn't really know what you'd do to restrict him? Weapons and stuff were obviously disabled but things like cyberarms were left as-is (but weaponless) as you can't really expect people to be limbless. Is there an official source for this sort of info, or is it just something we'll have to work out for ourselves? Thanks Josh |
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Lo-Fi Version | Time is now: 12th June 2025 - 05:58 AM |
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