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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 17-November 08 Member No.: 16,603 ![]() |
Alright, so Run'n'Gun has been out for a while. I have it, I've thumbed through it many times, and my verdict is "it's Arsenal, but not as good." It needs Errata that'd qualify as "most of a book", so instead, pick up your old copy of Arsenal and follow along with me:
Holdout: 6P, no AP, Accuracy 4. Light Pistol: i6/7P. no AP, accuracy 6/7 Heavy Pistol: 7/8P, -1 AP, Accuracy 5 Machine Pistols are Light Pistols with autofire and Heavy Pistol accuracy. SMGs are Heavy Pistols with autofire and no AP. Assault Rifle: 10/11P, -2 AP, Accuracy 5 Sniper Rifle: 12/13P -3/4 AP Accuracy 6/7 Shotgun: 11/12P, -1 AP Accuracy 4. P.S: No, I don't know why light pistols are more accurate than assault rifles. Or why shotguns (using slugs) are about as accurate as holdouts, or why..Y'know what? Accuracy is a mess in general. And there y'go! There's a variance of about 1 or 2 points in either direction from those baselines - with the exception of massive things like the Warhawk, which is almost a single-shot AR. I might even give the converted Eichiro Hatamoto 10P and -3 AP with SMG concealability - because it's a far-future Contender. There should be some tradeoff when weapons vary considerably from their class. Generally, if you stick to these guidelines, you'll get something Later: Melee weapons, including Cougar Fineblades that are better than combat knives. Also, heavy weapons, including HVARs that actually do something useful. |
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Lo-Fi Version | Time is now: 11th February 2025 - 10:02 AM |
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