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> Detection Spells v. Traps?
roushguy
post Mar 2 2015, 07:11 PM
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My basic question here is thus: Will a character with multiple detection spells be able to see, say, a monofilament tripwire linked to a couple bouquets of flashbangs hidden in the walls? I don't want him to be able to literally see everything at once, because it'd make any attempt at traps and sneaky GM stuff entirely pointless, and I don't have the urge to just GM fiat every last little trap. Any ideas?
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