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Moomin
post Sep 7 2015, 03:22 PM
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From: Manchester, England
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I have a couple of rules questions. If a hacker detects wireless nodes:

a) Does it pinpoint their physical location? I think the answer is yes.

b) Does it identify what kind of nodes they are (comlink, home node, drone, etc...)? or would it just give each one's ID, so it could be somebody's name for a comlink, or a reference number for a drone/home node? I think it would give an ID code, which might identify it (e.g. if the code is SteelLynx#1) or might not depending on the ID codes used.

b) Once a hacker has detected the wireless nodes in an area (if it does pinpoint their physical location) would they be able to track their positions in real time? i.e. Tracking comlinks to know where guards out of LOS are? If so, would that require actions to maintain or would it be automatic since you've detected them? I think it would be possible, but I think it would require something like an 'Observe in Detail' or a 'Detect Wireless Nodes' action each turn.

c) If a detected node switches to hidden mode would it then be undetected until it's detected again with the +15 threshold? I think it would be.

Just started GMing again and I had this situation last session. I allowed it this time to avoid bogging down the session but I'd like some other opinions before it comes up again.

Thanks for any answers.
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