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> Hollowpoint houserule, Getting feedback on a really minor tweak.
FuelDrop
post Jul 13 2020, 07:21 AM
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In 4E Hollowpoints are availability 6F, cost 50 nuyen per 10, and do +1 damage, but also give the target +2 armour.

In the same system Explosive rounds are availability 8F, cost 50 nuyen per 10, and do +1 damage without giving the target +2 armour.

Given that explosive rounds are just better and hollowpoints shouldn't be that hard to make I propose to houserule them to cost 30 per 10, making them a cheap damage boosting ammo with a tradeoff.

What are peoples thoughts?
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