QUOTE (Koekepan @ Jul 18 2020, 12:22 AM)

APHC is a real thing already, and has been since at least the second world war if not earlier. Where I spoke about shooting animals in the desert earlier, that was basically that kind of bullet.
There are quite a few subtleties that go into the design, but your gunbunnies probably don't care about the finer points of terminal ballistics.
I'd consider making them -4 armor piercing, -2 damage rating (they poke deep, but usually not wide holes), up the restriction rating (because of moral panics), and substantially raise the cost (more for logistical reasons than the technical cost of manufacture).
I said they should be a thing because I knew they were a real thing and would like a lower availability, cheaper AP round in Shadowrun.
That said, -2 damage for -4 armour is a terrible trade, with a net effect of -2/3 of a point of damage over regular ammunition for a meager 2 point net difference when it comes to overcoming armour.
In optimum conditions APDS is about on par with Ex-ex.
In optimum conditions my proposed APHP (-1 damage for -4 armour) would be comparable to hollow point rounds, with the tradeoff being more effective against drones, hardened armour, and high armour in general at the cost of damage.
In optimum conditions your proposal (-2 damage for -4 armour) would actually have a net negative to damage output when weighed against regular ammunition, with a net effect to damage comparable to subsonic rounds. While it would penetrate armour about as well as ex-ex ammunition, it ends up with 3 points of damage between itself and those rounds.
If APHC's role in the game is to have a form of armour penetration round that is relatively cheap and available, perhaps 6F-8F and 40 nuyen per ten, something that is relatively affordable for automatic weapons and can be bought at chargen, then having other outright superior ammunition able to compete from the jump will have it relegated to the same place as hollowpoints.
APDS, as a more expensive and harder to get round, outshines APHC. However, that doesn't mean that APHC shouldn't have a role as the cheap and easy to get alternative.
While I understand where you're coming from, mechanically that second pip of reduced damage makes APHC non-competitive with the alternatives so from a game balance point of view we want to avoid that.